On the Approximation of Nash Equilibria in Sparse Win-Lose Multi-player Games

被引:0
|
作者
Liu, Zhengyang [1 ]
Li, Jiawei [2 ]
Deng, Xiaotie [2 ]
机构
[1] Beijing Inst Technol, Beijing, Peoples R China
[2] Peking Univ, CFCS, Beijing, Peoples R China
基金
中国国家自然科学基金;
关键词
COMPLEXITY; POINTS;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A polymatrix game is a multi-player game over n players, where each player chooses a pure strategy from a list of its own pure strategies. The utility of each player is a sum of payoffs it gains from the two player's game from all its neighbors, under its chosen strategy and that of its neighbor. As a natural extension to two-player games (a.k.a. bimatrix games), polymatrix games are widely used for multi-agent games in real world scenarios. In this paper we show that the problem of approximating a Nash equilibrium in a polymatrix game within the polynomial precision is PPAD-hard, even in sparse and win-lose ones. This result further challenges the predictability of Nash equilibria as a solution concept in the multi-agent setting. We also propose a simple and efficient algorithm, when the game is further restricted. Together, we establish a new dichotomy theorem for this class of games. It is also of independent interest for exploring the computational and structural properties in Nash equilibria.
引用
收藏
页码:5557 / 5565
页数:9
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