Preferred Model of Adaptation to Dark for Virtual Reality Headsets

被引:0
|
作者
Wernikowski, Marek [1 ]
Mantiuk, Radoslaw [1 ]
Piorkowski, Rafal [1 ]
机构
[1] West Pomeranian Univ Technol, Al Piastow 17, PL-70310 Szczecin, Poland
来源
关键词
D O I
10.1007/978-3-030-05710-7_10
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The human visual system has the ability to adapt to various lighting conditions. In this work, we simulate the dark adaptation process using a custom virtual reality framework. The high dynamic range (HDR) image is rendered, tone mapped and displayed in the head-mounted-display (HMD) equipped with the eye tracker. Observer's adaptation state is predicted by analysing the HDR image in the surrounding of his/her gaze point. This state is applied during tone mapping to simulate how an observer would see the whole scene being adapted to an arbitrary luminance level. We take into account the spatial extent of the visual adaptation, loss of colour vision, and time course of adaptation. Our main goal is to mimic the adaptation process naturally implemented by the human visual system. However, we prove in the psychophysical experiments that people prefer shorter adaptation while watching a virtual environment. We also justify that a complex perceptual model of adaptation to dark can be replaced with simpler linear formulas.
引用
收藏
页码:118 / 129
页数:12
相关论文
共 50 条
  • [1] Frontiers in Virtual Reality Headsets
    Hunt, Warren
    [J]. FRONTIERS OF ENGINEERING, 2017, : 13 - 16
  • [2] Modern Virtual Reality Headsets
    Angelov, Vladislav
    Petkov, Emiliyan
    Shipkovenski, Georgi
    Kalushkov, Teodor
    [J]. 2ND INTERNATIONAL CONGRESS ON HUMAN-COMPUTER INTERACTION, OPTIMIZATION AND ROBOTIC APPLICATIONS (HORA 2020), 2020, : 520 - 524
  • [3] Thermal comfort and virtual reality headsets
    Wang, Zihao
    He, Renke
    Chen, Ke
    [J]. APPLIED ERGONOMICS, 2020, 85
  • [4] HOLOLENS AND VIVE PRO: VIRTUAL REALITY HEADSETS
    Ogdon, Dorothy Carol
    [J]. JOURNAL OF THE MEDICAL LIBRARY ASSOCIATION, 2019, 107 (01) : 118 - 121
  • [5] Performance Optimization for Standalone Virtual Reality Headsets
    Hosny, Youssef Samir Sadek
    Salem, Mohammed A-M
    Wahby, Ahmed
    [J]. 2020 IEEE GRAPHICS AND MULTIMEDIA (GAME), 2020, : 13 - 18
  • [6] Interactive Visualization of Software Components with Virtual Reality Headsets
    Schreiber, Andreas
    Brueggemann, Marlene
    [J]. 2017 IEEE WORKING CONFERENCE ON SOFTWARE VISUALIZATION (VISSOFT 2017), 2017, : 119 - 123
  • [7] A Study of Virtual Reality Headsets and Physiological Extension Possibilities
    Siriborvornratanakul, Thitirat
    [J]. COMPUTATIONAL SCIENCE AND ITS APPLICATIONS - ICCSA 2016, PT II, 2016, 9787 : 497 - 508
  • [8] Virtual reality headsets for perimetry testing: a systematic review
    Kavin Selvan
    Mina Mina
    Hana Abdelmeguid
    Muhammad Gulsha
    Ajoy Vincent
    Abdullah Sarhan
    [J]. Eye, 2024, 38 : 1041 - 1064
  • [9] Virtual reality headsets in plastic surgery trauma assessment
    McCartney, Conor
    Martin-Smith, Jamie
    [J]. JOURNAL OF PLASTIC RECONSTRUCTIVE AND AESTHETIC SURGERY, 2024, 93 : 213 - 214
  • [10] Virtual reality headsets for perimetry testing: a systematic review
    Selvan, Kavin
    Mina, Mina
    Abdelmeguid, Hana
    Gulsha, Muhammad
    Vincent, Ajoy
    Sarhan, Abdullah
    [J]. EYE, 2024, 38 (06) : 1041 - 1064