Effects of Cognitive Load and Game Involvement on Affective Responses in Branded Entertainment

被引:0
|
作者
Gungor, Aysegul Sagkaya [1 ]
Cadirci, Tugce Ozansoy [2 ,3 ]
机构
[1] Istanbul Medeniyet Univ, Istanbul, Turkey
[2] Yildiz Tech Univ, Mkt, Istanbul, Turkey
[3] Yildiz Tech Univ, Subjects Consumpt Theory & Commerce Digital Mkt C, Istanbul, Turkey
关键词
Advergames; Affective Responses; Attitudes; Branded Entertainment; Cognitive Load; Game Involvement; Multi-brand Settings; Single-Brand Settings; LIMITED-CAPACITY MODEL; ADVERTISING ENGAGEMENT; PRODUCT PLACEMENT; PERSUASION KNOWLEDGE; ADVERGAMES; EXPERIENCE; PROMINENCE; IMPACT; INTERACTIVITY; TELEPRESENCE;
D O I
10.4018/IJGCMS.2019100103
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The purpose of this study is to investigate the effects of cognitive load and game involvement on consumers' affective responses while comparing single and multi-brand settings in advergames. An experiment was conducted to study the differences between single and multi-brand settings at different levels of cognitive load, with the interaction of game involvement. Results showed that although there was no significant attitude difference towards single and multi-brand settings in advergames, the players' attitude towards the main brand is more positive in a single brand setting. Second, different levels of cognitive load affect attitude towards the main brand both in single and multi-brand settings, but the attitude change is observed only in single brand setting at high cognitive load. The results of the third analysis yielded that game involvement along with high cognitive load affects all attitudes positively.
引用
收藏
页码:42 / 58
页数:17
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