Enhancing perceived digital literacy skills and creative self-concept through gamified learning environments: Insights from a longitudinal study

被引:26
|
作者
Alt, Dorit [1 ]
Raichel, Nirit [1 ]
机构
[1] Kinneret Coll Sea Galilee, IL-15132 Tzemach Junction, Mp Jordan Valle, Israel
关键词
Gamification; Digital literacy skills; Creative self-concept; Creative self-efficacy; Creative personal identity; EFFICACY; EDUCATION; COGNITION; MIDDLE;
D O I
10.1016/j.ijer.2020.101561
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This longitudinal quasi-experimental mixed methods study examined the potential of employing a gamified problem-based learning (hereinafter: the intervention) to increase digital literacy (DL) skills and creative self-concept among undergraduate students. The first step of the study was used to develop and validate an efficient measure of students' perceptions of their DL skills. Step 2 was employed to check the research hypotheses by a quasi-experiment interventional study design. To this end, data were gathered from two groups: research and control (which has not experienced the intervention), both groups were Education students. Participants' perceived DL skills and creative self-concept (CSC) were surveyed twice - before (pretest) and after (posttest) a three-month intervention. Lastly, qualitative data were collected and analyzed (Step 3) to better understand the quantitative data results. Results revealed significant differences between the pre/post tests only for the research group on the DL and CSC factors - the scores at the posttest were higher than the pretest. Non-significant differences were indicated between the tests for the control group. Results also indicated significant low to moderate connections between the DL and CSC factors. The qualitative data analysis revealed four main categories pertaining to DL skills; technology-enabled collaboration; perceived creativity; and transfer of knowledge and skills.
引用
收藏
页数:14
相关论文
共 21 条
  • [1] Early reading-related skills and performance, reading self-concept, and the development of academic self-concept: A longitudinal study
    Chapman, JW
    Tunmer, WE
    Prochnow, JE
    [J]. JOURNAL OF EDUCATIONAL PSYCHOLOGY, 2000, 92 (04) : 703 - 708
  • [2] Young People's Creative and Performing Arts Participation and Arts Self-concept: A Longitudinal Study of Reciprocal Effects
    Mansour, Marianne
    Martin, Andrew J.
    Anderson, Michael
    Gibson, Robyn
    Liem, Gregory A. D.
    Sudmalis, David
    [J]. JOURNAL OF CREATIVE BEHAVIOR, 2018, 52 (03): : 240 - 255
  • [3] Adult Learning and Education in Digital Environments: Learning From Global Efforts to Promote Digital Literacy and Basic Skills of Vulnerable Populations
    Alamprese, Judith A.
    [J]. ADULT LEARNING, 2024, 35 (02) : 73 - 81
  • [4] Augmented reality-based higher order thinking skills learning media: Enhancing learning performance through self-regulated learning, digital literacy, and critical thinking skills in vocational teacher education
    Yuniarti, Nurhening
    Rahmawati, Yuni
    Anwar, Muhammad
    Al Hakim, Vando Gusti
    Hidayat, Hendra
    Hariyanto, Didik
    Husna, Amelia Fauziah
    Wang, Jen-Hang
    [J]. EUROPEAN JOURNAL OF EDUCATION, 2024,
  • [5] Enhancing Emergent Literacy Skills of Preschoolers From Low-Income Environments Through a Classroom-Based Approach
    Massetti, Greta M.
    [J]. SCHOOL PSYCHOLOGY REVIEW, 2009, 38 (04) : 554 - 569
  • [6] Understanding students’ motivation in translation learning: a case study from the self-concept perspective
    Chunhong Liu
    Chengyuan Yu
    [J]. Asian-Pacific Journal of Second and Foreign Language Education, 4
  • [7] Understanding students' motivation in translation learning: a case study from the self-concept perspective
    Liu, Chunhong
    Yu, Chengyuan
    [J]. ASIAN-PACIFIC JOURNAL OF SECOND AND FOREIGN LANGUAGE EDUCATION, 2019, 4 (1)
  • [8] A LONGITUDINAL-STUDY OF SELF-CONCEPT IN LOW-INCOME CHILDREN FROM 5 TO 8 YEARS
    FARRELL, M
    [J]. PROCEEDINGS OF THE XXIV INTERNATIONAL CONGRESS OF PSYCHOLOGY, VOL 7: PSYCHOLOGICAL DEVELOPMENT : PERSPECTIVES ACROSS THE LIFE-SPAN, 1989, : 87 - 96
  • [9] Enhancing Creative Thinking Skills and Student Achievement: An Innovative Approach through Integrating Project-Based Learning in STEAM and Self-Efficacy
    Ekayana, Anak A. G.
    Parwati, Ni N.
    Agustini, Ketut
    Ratnaya, I. Gede
    [J]. PEGEM EGITIM VE OGRETIM DERGISI, 2024, 14 (04): : 19 - 29
  • [10] Developing Elementary Students' Digital Literacy Through Augmented Reality Creation: Insights From a Longitudinal Analysis of Questionnaires, Interviews, and Projects
    Hsu, Hsiao-Ping
    Zou Wenting
    Hughes, Joan E.
    [J]. JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2019, 57 (06) : 1400 - 1435