Effect of Security Education using KIPS and Gamification Theory at KOSEN

被引:0
|
作者
Yonemura, Keiichi [1 ]
Komura, Ryotaro [2 ]
Sato, Jun [3 ]
Hoga, Takeshi [3 ]
Takeichi, Yoshihiro [3 ]
Chida, Eikoh [4 ]
Matsuoka, Masato [5 ]
机构
[1] Kisarazu Coll, Dept Informat & Comp Engn, Natl Inst Technol, Kisarazu City, Chiba, Japan
[2] Ishikawa Coll, Dept Elect & Comp Engn, Natl Inst Technol, Tsubata City, Ishikawa, Japan
[3] Tsurtioka Coll, Dept Elect & Comp Engn, Natl Inst Technol, Tsuruoka, Yamagata, Japan
[4] Ichinoseki Coll, Dept Elect & Comp Engn, Natl Inst Technol, Ichinoseki City, Iwate, Japan
[5] Kaspersky Labs Japan, Chiyoda Ku, Tokyo, Japan
关键词
security education; gamificationy; operational technology; ICT; KOSEN;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
To produce human resources who are good at OT security is important task for KOSEN which is closely cooperation with the industry on which faces increasing cyber-attacks. We examined the educational effect and issues on multiple practicing of KIPS (Kaspersky Industrial Protection Simulation) which is based on gamification. Practicing experimental results showed that multiple playing simple contribute to the positive educational effect and we find the possibility of positive skill transfer, however we obtained a great future work which we need the educational contents that can fill the gap of multiple practicing effectively. KOSEN has the big mission that updates the practice-based curriculum constantly.
引用
收藏
页码:255 / 258
页数:4
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