Supporting primary students' learning of fraction conceptual knowledge through digital games

被引:20
|
作者
Zhang, Lu [1 ,2 ]
Shang, Junjie [2 ]
Pelton, Tim [3 ]
Pelton, Leslee Francis [3 ]
机构
[1] Peking Univ, Off Continuing Educ, Beijing, Peoples R China
[2] Peking Univ, Grad Sch Educ, Lab Learning Sci, Beijing 100871, Peoples R China
[3] Univ Victoria, Fac Educ, Dept Curriculum & Instruct, Victoria, BC, Canada
关键词
fraction learning; game-based learning; math learning; serious games; INDIVIDUAL-DIFFERENCES; WHOLE NUMBER; INTERVENTION; ACHIEVEMENT; EDUCATION;
D O I
10.1111/jcal.12422
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
With the advent of mobile technologies, well-designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi-experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is replaced with game-based learning. Keeping the total lesson time (40 min) identical, the control group (N = 33) received traditional instruction, and the experimental group (N = 32) was presented with a blended learning approach spending half of the class time (20 min) playing tablet-based fraction games, where each of the learners had their own tablet. The results suggested that in the posttest, the experimental group achieved similar learning gains to the control group and appear to have achieved better performance in the transfer test than the control group. This paper also discusses the efficiency of game-based learning, the mechanism of how fraction games might enhance learning, and the potential of integrating game-based learning in educational settings.
引用
收藏
页码:540 / 548
页数:9
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