Generating haptic texture using solid noise*

被引:3
|
作者
Halabi, Osama [1 ]
Khattak, Gulrukh [2 ,3 ]
机构
[1] Qatar Univ, Dept Comp Sci & Engn, POB 2713, Doha, Qatar
[2] Univ Engn & Technol Peshawar, Elect Engn Dept, POB 25120, Peshawar, Pakistan
[3] Univ Engn & Technol Peshawar, Networks Res, POB 25120, Peshawar, Pakistan
关键词
Haptic texture; Noise-based texture; Solid noise; Texture simulation; ROUGHNESS PERCEPTION; SURFACE; FINGER; SKIN;
D O I
10.1016/j.displa.2021.102048
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Texture enhances haptic interaction by providing unique, distinguishable, and versatile surfaces. In computer haptics, texture can render environments more realistic and provide useful information. In this paper, an algorithm is proposed for virtual texture simulation by using solid noise, where only a few parameters need to be altered to generate a range of realistic and diverse textures by reproducing different frequencies similar to that of real vibrational signals in a virtual environment. The proposed method can capture the textural effect in a haptic simulation while retaining a simple overall geometry and stable update rate. This method also allows the user to change the texture at runtime and can be easily incorporated into any existing code and used in any traditional haptic device without affecting overall haptic-rendering performance. Moreover, the solid noise texture is independent of object geometry and can be applied to any shape without additional computations. We conducted a human-subject study to evaluate the recognition accuracy for each generated haptic texture as well as its realism and correspondence to real texture. The results indicated the high performance of the method and its ability to generate haptic textures with a very high recognition rate that were highly realistic.
引用
收藏
页数:10
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