The Race for Innovation in the Media and Content Industries: Legacy Players and Newcomers: Lessons for Policy Makers from the Video Game and Cinema Industries

被引:6
|
作者
Benghozi, Pierre-Jean [1 ]
Salvador, Elisa [2 ]
Simon, Jean-Paul [3 ]
机构
[1] Ecole Polytech, CNRS, CRG I3, Paris, France
[2] ESSCA Sch Management, 56 Quai Alphonse Le Gallo, F-92513 Paris, France
[3] JPS Publ Policy Consulting, Seville, Spain
来源
关键词
Cinema industry; creative industries; intermediaries; R&D and innovation; video game industry; CREATIVE INDUSTRIES; INTERMEDIARIES; PERSPECTIVES; STRATEGIES;
D O I
10.1080/10632921.2017.1366382
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
How do media industries innovate? How can they compete with powerful competitors from the information technology world? The article focuses on the video game and cinema industries. The findings reveal their contrasting specific forms of innovation and provide a fresh understanding of its twofold nature in these industries. It does not boil down to simply creating new content but is increasingly open to the investment and integration of technologies. The evolution of the development models and the changes brought by technology raise questions about how to (re)consider the role of public intervention in these industries.
引用
收藏
页码:346 / 360
页数:15
相关论文
empty
未找到相关数据