From the Playroom to the Classroom: Children's Views of Video Game Play and Academic Learning

被引:12
|
作者
Blumberg, Fran C. [1 ]
Altschuler, Elizabeth [1 ]
机构
[1] Fordham Univ, Div Psychol & Educ Serv, Grad Sch Educ, New York, NY 10023 USA
关键词
video games; children; adolescents; SELECTIVE ATTENTION; PERFORMANCE; EXPERTISE; CONTEXT;
D O I
10.1111/j.1750-8606.2011.00163.x
中图分类号
B844 [发展心理学(人类心理学)];
学科分类号
040202 ;
摘要
This article reviews research examining preadolescent and adolescent students' views of video game and academic learning. This research contributes to discussions about how students' engagement and approaches to problem-solving during video game play may transfer to the school setting. It highlights work from ongoing focus groups that, for example, shows that preadolescents and adolescents see both video game and school learning as providing venues for mastery and challenge. However, the locus of control for learning in the 2 venues varied: Preadolescents cited teachers as in control of their school learning and themselves as in control of their video game play. Regarding use of strategy, students saw seeking help from peers and family as appropriate problem-solving strategies for both video game and school learning. Notably, they cited trial-and-error strategies as relevant across both learning contexts, albeit far more often in reference to video game learning. The article concludes by considering ramifications of these findings for understanding transfer of learning from video game play to school learning.
引用
收藏
页码:99 / 103
页数:5
相关论文
共 50 条
  • [1] Play for play The game in psychomotor development and in children's learning
    Lozano Martinez, Josefina
    [J]. EDUCATIO SIGLO XXI, 2010, 28 (01): : 349 - 351
  • [2] Learning from Video Game: A Study of Video Game Play on Problem-Solving-
    Zhang, Xue-Min
    Shen, Zijiao
    Luo, Xin
    Su, Chunhui
    Wang, Jiaqi
    [J]. ADVANCED DATA MINING AND APPLICATIONS, PROCEEDINGS, 2009, 5678 : 772 - +
  • [3] Ramifications of Video Game Play for Academic Learning and Cognitive Skill Acquisition: Introduction
    Blumberg, Fran C.
    [J]. CHILD DEVELOPMENT PERSPECTIVES, 2011, 5 (02) : 73 - 74
  • [4] Early years immersion Learning from children's playroom experiences
    Stephen, Christine
    McPake, Joanna
    Pollock, Irene
    McLeod, Wilson
    [J]. JOURNAL OF IMMERSION AND CONTENT-BASED LANGUAGE EDUCATION, 2016, 4 (01) : 59 - 85
  • [5] The Impact of Recreational Video Game Play on Children's and Adolescents' Cognition
    Blumberg, Fran C.
    Altschuler, Elizabeth A.
    Almonte, Debby E.
    Mileaf, Maxwell I.
    [J]. DIGITAL GAMES: A CONTEXT FOR COGNITIVE DEVELOPMENTS, 2013, 139 : 41 - 50
  • [6] Children's Motivations for Video Game Play in the Context of Normal Development
    Olson, Cheryl K.
    [J]. REVIEW OF GENERAL PSYCHOLOGY, 2010, 14 (02) : 180 - 187
  • [7] TRENDS IN CHILDREN'S VIDEO GAME PLAY: PRACTICAL BUT NOT CREATIVE THINKING
    Hamlen, Karla R.
    [J]. JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2013, 49 (03) : 277 - 291
  • [8] The motivation of children to play an active video game
    Paw, Marijke J. M. Chin A.
    Jacobs, Wietske M.
    Vaessen, Ellen P. G.
    Titze, Sylvia
    van Mechelen, Willem
    [J]. JOURNAL OF SCIENCE AND MEDICINE IN SPORT, 2008, 11 (02) : 163 - 166
  • [9] Exploring children's play in early years learning environments; what are the factors that shape children's play in the classroom?
    Kinkead-Clark, Zoyah
    [J]. JOURNAL OF EARLY CHILDHOOD RESEARCH, 2019, 17 (03) : 177 - 189
  • [10] The effects of children's goals for learning on video game performance
    Blumberg, FC
    [J]. JOURNAL OF APPLIED DEVELOPMENTAL PSYCHOLOGY, 2000, 21 (06) : 641 - 653