Analysis and Classification of Serious Games for Cognitive Stimulation

被引:0
|
作者
Zaki, Nadia Akma Ahmad [1 ]
Wook, Tengku Siti Meriam Tengku [2 ]
Ahmad, Kartini [3 ]
机构
[1] Sultan Idris Educ Univ, Fac Art Comp & Creat Ind, Tanjong Malim 35900, Perak, Malaysia
[2] Natl Univ Malaysia, Fac Informat Sci & Technol, Bangi 43600, Selangor, Malaysia
[3] Natl Univ Malaysia, Fac Hlth Sci, Bangi 43600, Selangor, Malaysia
关键词
analysis; classification; serious games; cognitive stimulation;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Serious games are an emerging technology that is growing in importance, providing benefits beyond pure entertainment in order to improve the users' realistic experience. Nowadays, there is increasing concern for people with cognitive troubles. Their cognitive capabilities could be improved so they can lead a better life. Serious games have great potential in stimulating cognitive abilities for different target audiences via multiple devices. Classifications of serious games should help increase our understanding of the user, technology, and functions as well as point out existing gaps that could be filled. However, there is not much research concerning classifications of serious games for cognitive stimulation. In view of this, we have identified certain criteria from the common classification of serious games and provided an overview on a selection of serious games for cognitive stimulation based on literature research, which is done by extracting and summarising common categories used to classify serious games. Further, the information gained from these classifications would be useful in identifying the potential of serious games and enhance their impact on the field.
引用
收藏
页码:612 / 617
页数:6
相关论文
共 50 条
  • [1] Serious Games for the Cognitive Stimulation of Elderly People
    Rodriguez-Fortiz, M. J.
    Rodriguez-Dominguez, C.
    Cano, P.
    Revelles, J.
    Rodriguez-Almendros, M. L.
    Hurtado-Torres, M., V
    Rute-Perez, S.
    [J]. 2016 IEEE INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, 2016,
  • [2] Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project
    Alves, Ricardo
    Souto, Teresa
    Escudeiro, Paula
    Escudeiro, Nuno
    [J]. SERIOUS GAMES, INTERACTION, AND SIMULATION, SGAMES 2015, 2016, 161 : 36 - 41
  • [3] A Classification of Fantasy in Serious Games
    Zuo, Tengjia
    van der Spek, Erik D.
    Feijs, Loe
    Hu, Jun
    [J]. CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, : 821 - 828
  • [4] Applied Cognitive Task Analysis in the Context of Serious Games Development
    Antonova, Albena
    Stefanov, Krassen
    [J]. THIRD INTERNATIONAL CONFERENCE ON SOFTWARE, SERVICES AND SEMANTIC TECHNOLOGIES S3T 2011, 2011, 101 : 175 - 182
  • [5] A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games
    Wouters, Pieter
    van Nimwegen, Christof
    van Oostendorp, Herre
    van der Spek, Erik D.
    [J]. JOURNAL OF EDUCATIONAL PSYCHOLOGY, 2013, 105 (02) : 249 - 265
  • [6] Serious Games and Cognitive Assessment. A psychometric approach to serious games analytics
    Mejia, Cesar
    Gomez, Jorge Quimbaya
    Herrera-Marmolejo, Alejandra
    [J]. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2024, 11 (03): : 3 - 18
  • [7] Deploying Serious Games for Cognitive Rehabilitation
    Perri, Damiano
    Simonetti, Marco
    Gervasi, Osvaldo
    [J]. COMPUTERS, 2022, 11 (07)
  • [8] Using Serious Games for Cognitive Disabilities
    Tome, Rita Marques
    Pereira, Joao Madeiras
    Oliveira, Manuel
    [J]. SERIOUS GAMES DEVELOPMENT AND APPLICATIONS, SGDA 2014, 2014, 8778 : 34 - 47
  • [9] Implications for Serious Game Design: Quantification of Cognitive Stimulation in Virtual Reality Puzzle Games through MSC and SpEn EEG Analysis
    GomezRomero-Borquez, Jesus
    Del-Valle-Soto, Carolina
    Del-Puerto-Flores, Jose A.
    Castillo-Soria, Francisco R.
    Maciel-Barboza, F. M.
    [J]. ELECTRONICS, 2024, 13 (11)
  • [10] A Cognitive Skill Classification Based on Multi Objective Optimization Using Learning Vector Quantization for Serious Games
    Syufagi, Moh. Aries
    Hariadi, Mochamad
    Purnomo, Mauridhi Hery
    [J]. JOURNAL OF ICT RESEARCH AND APPLICATIONS, 2011, 5 (03) : 185 - 202