Monte Carlo Localization using 3D Texture Maps

被引:0
|
作者
Fu, Yu [1 ]
Tully, Stephen [2 ]
Kantor, George [3 ]
Choset, Howie [3 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Dept Elect Engn, Taipei, Taiwan
[2] Carnegie Mellon Univ, Elect & Comp Engn Dept, Pittsburgh, PA USA
[3] Carnegie Mellon Univ, Inst Robot, Pittsburgh, PA 15213 USA
关键词
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中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper uses KLD-based (Kullback-Leibler Divergence) Monte Carlo Localization (MCL) to localize a mobile robot in an indoor environment represented by 3D texture maps. A 3D texture map is a simplified model that includes vertical planes with colored texture information associated with each vertical plane. At each time step, a distance measurement and an observed texture from an omnidirectional camera are compared to the expected distance measurement and the expected texture according to each hypothesis of the robot's pose in an MCL framework. Compared to previous implementations of MCL, our proposed approach converges faster than distance-only MCL and localizes the robot more precisely than SIFT-based MCL. We demonstrate this new MCL algorithm for robot localization with experiments in several hallways.
引用
收藏
页码:482 / 487
页数:6
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