共 6 条
- [4] Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report [J]. ROYAL SOCIETY OPEN SCIENCE, 2019, 6 (02):
- [6] Use of the avatar in therapeutic mediation groups involving video games. From virtual double to transitional double [J]. EVOLUTION PSYCHIATRIQUE, 2018, 83 (03): : 477 - 485