Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen

被引:25
|
作者
Li, Nianlong [1 ,2 ,3 ]
Han, Teng [1 ,2 ,4 ]
Tian, Feng [1 ,2 ,4 ]
Huang, Jin [1 ,2 ,4 ]
Sun, Minghui [5 ]
Irani, Pourang [6 ]
Alexander, Jason [7 ]
机构
[1] Chinese Acad Sci, Inst Software, State Key Lab Comp Sci, Beijing, Peoples R China
[2] Chinese Acad Sci, Inst Software, Beijing Key Lab Human Comp Interact, Beijing, Peoples R China
[3] Univ Chinese Acad Sci, Sch Comp Sci & Technol, Beijing, Peoples R China
[4] Univ Chinese Acad Sci, Sch Artificial Intelligence, Beijing, Peoples R China
[5] Jilin Univ, Dept Comp Sci, Changchun, Peoples R China
[6] Univ Manitoba, Dept Comp Sci, Winnipeg, MB, Canada
[7] Univ Lancaster, Sch Comp & Commun, Lancaster, England
基金
中国国家自然科学基金; 国家重点研发计划;
关键词
Virtual Reality; pen input; finger and wrist dexterity; grip postures; handheld controller; spatial target selection; PERFORMANCE; SELECTION; DESIGN;
D O I
10.1145/3313831.3376698
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The use of Virtual Reality (VR) in applications such as data analysis, artistic creation, and clinical settings requires high precision input. However, the current design of handheld controllers, where wrist rotation is the primary input approach, does not exploit the human fingers' capability for dexterous movements for high precision pointing and selection. To address this issue, we investigated the characteristics and potential of using a pen as a VR input device. We conducted two studies. The first examined which pen grip allowed the largest range of motion-we found a tripod grip at the rear end of the shaft met this criterion. The second study investigated target selection via `poking' and ray-casting, where we found the pen grip outperformed the traditional wrist-based input in both cases. Finally, we demonstrate potential applications enabled by VR pen input and grip postures.
引用
收藏
页数:13
相关论文
共 5 条
  • [1] Get a Grip! Introducing Variable Grip for Controller-Based VR Systems
    Bonfert, Michael
    Porzel, Robert
    Malaka, Rainer
    [J]. 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 604 - 612
  • [2] Unimanual Pen plus Touch Input Using Variations of Precision Grip Postures
    Cami, Drini
    Matulic, Fabrice
    Calland, Richard G.
    Vogel, Brian
    Vogel, Daniel
    [J]. UIST 2018: PROCEEDINGS OF THE 31ST ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 2018, : 825 - 837
  • [3] Geckos get a grip using electrostatic force
    不详
    [J]. LAB ANIMAL, 2014, 43 (09) : 303 - 303
  • [4] Mobile phone user authentication with grip gestures using pressure sensors
    Murao, Kazuya
    Tobise, Hayami
    Terada, Tsutomu
    Iso, Toshiki
    Tsukamoto, Masahiko
    Horikoshi, Tsutomu
    [J]. INTERNATIONAL JOURNAL OF PERVASIVE COMPUTING AND COMMUNICATIONS, 2015, 11 (03) : 288 - 301
  • [5] Decision Making in Equity Trading: Using Simulation to Get a Grip
    Schwartz, Robert A.
    Francioni, Reto
    Weber, Bruce W.
    [J]. JOURNAL OF TRADING, 2006, 1 (01): : 59 - 74