PETA: Persuasion Techniques Awareness through Game-Based Learning

被引:0
|
作者
Moeinfar, Alireza [1 ]
Taghiyareh, Fattaneh [1 ]
机构
[1] Univ Tehran, Elect & Comp Engn Dept, Tehran, Iran
关键词
Game; -based-learning; Media literacy; Educational games; Scaffolding;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In recent years the educational games were known as a useful tool to enhance the learning process, and it has been used in several fields. This paper investigates the effect of game elements and features for enhancing persuasion techniques self-awareness. We have developed a single -player, example -based game that uses scaffolding to help the learning process. Results show that our learning game elements affect media literacy learning skills. This study can present the ability of educational games in media literacy and to be used for further research with more details to find and show the specific game features that enhance speed and power of training media literacy.
引用
收藏
页码:578 / 581
页数:4
相关论文
共 50 条
  • [1] Improving Security and Environmental Awareness through Game-Based Learning with Minecraft
    Holik, Ildiko Katalin
    Kersanszki, Tamas
    Sanda, Istvan Daniel
    Marton, Zoltan
    [J]. INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY, 2024, 14 (04): : 90 - 107
  • [2] Promoting cross-cultural awareness through exposure in Game-based Learning
    Arnab, Sylvester
    Protopsaltis, Aristidis
    Minoi, Jacey-Lynn
    Dunwell, Ian
    de Freitas, Sara
    [J]. BULLETIN OF THE TECHNICAL COMMITTEE ON LEARNING TECHNOLOGY, 2010, 12 (01): : 40 - 43
  • [3] SUSTAINABILITY LITERACY THROUGH GAME-BASED LEARNING
    Papathanasiou, J.
    Armenia, S.
    Pompei, A.
    Scolozzi, R.
    Barnabe, F.
    Tsaples, G.
    [J]. 12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2019), 2019, : 5470 - 5474
  • [4] Reconstructing Oneself Through Game-Based Learning
    Foster, Aroutis
    Shah, Mamta
    Barany, Amanda
    [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 208 - 216
  • [5] Development of Game-based learning Application for First Aid Awareness
    Faye Dando, Marjory
    Karen De Guzman, Princess
    Tampos, Evander
    Balahadia, Francis
    [J]. 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 595 - 600
  • [6] Game-Based Learning for Learning to Program: From Learning Through Play to Learning Through Game Development
    Shabalina, Olga
    Malliarakis, Christos
    Tomos, Florica
    Mozelius, Peter
    [J]. PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 571 - 576
  • [7] Creativity in Digital Pedagogy and Game-Based Learning Techniques
    Shabalina, Olga
    Mozelius, Peter
    Malliarakis, Christos
    Tomos, Florica
    Vorobkalov, Pavel
    [J]. 2015 6TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA), 2015,
  • [8] Game-based Learning Increase Japanese Language Learning through Video Game
    Udjaja, Yogi
    Suri, Puti Andam
    Gunawan, Ricky Satria
    Hartanto, Felix
    [J]. INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2022, 13 (02) : 577 - 582
  • [9] Learning Analytics through a Digital Game-Based Learning Environment
    Cariaga, Ada Angeli
    Feria, Rommel
    [J]. 2015 6TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA), 2015,
  • [10] Constructing Seamless Learning Through Game-Based Learning Experiences
    Stefan, Ioana A.
    Gheorghe, Ancuta Florentina
    Stefan, Antoniu
    Piki, Andriani
    Tsalapata, Hariklia
    Heidmann, Olivier
    [J]. INTERNATIONAL JOURNAL OF MOBILE AND BLENDED LEARNING, 2022, 14 (04)