Large-Scale Multi-Resolution Surface Reconstruction from RGB-D Sequences

被引:80
|
作者
Steinbruecker, Frank [1 ]
Kerl, Christian [1 ]
Sturm, Juergen [1 ]
Cremers, Daniel [1 ]
机构
[1] Tech Univ Munich, D-85748 Garching, Germany
关键词
D O I
10.1109/ICCV.2013.405
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We propose a method to generate highly detailed, textured 3D models of large environments from RGB-D sequences. Our system runs in real-time on a standard desktop PC with a state-of-the-art graphics card. To reduce the memory consumption, we fuse the acquired depth maps and colors in a multi-scale octree representation of a signed distance function. To estimate the camera poses, we construct a pose graph and use dense image alignment to determine the relative pose between pairs of frames. We add edges between nodes when we detect loop-closures and optimize the pose graph to correct for long-term drift. Our implementation is highly parallelized on graphics hardware to achieve real-time performance. More specifically, we can reconstruct, store, and continuously update a colored 3D model of an entire corridor of nine rooms at high levels of detail in real-time on a single GPU with 2.5GB.
引用
收藏
页码:3264 / 3271
页数:8
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