A Gamification-based Framework for mHealth Developers in the Context of Self-Care

被引:2
|
作者
de Oliveira, Luma Wanderley [1 ]
de Carvalho, Sergio Teixeira [1 ]
机构
[1] Univ Fed Goias, Inst Informat, Goiania, Go, Brazil
关键词
gamification; self-care; development; engagement; motivation;
D O I
10.1109/CBMS49503.2020.00033
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This work investigates how gamification is used in self-care applications. Evidence in the literature indicates that the development of gamified mobile health applications has not taken into account the user's profile in order to correctly use the game elements in the solution; there also cases in which the use of gamification goes beyond the main purpose of the application, which is to treat health. This results in inefficiency in the use of the gamification strategy. To overcome this problem, this paper presents a gamification-based Framework, called Framework L, a method which incorporates concepts and practices in terms of two dimensions, Self-Care and Gamification, so that an mobile health application developer can design his application. In this context, adaptive gamification experiments were carried out in different ways. The first aims to improve the user experience when performing a manual test for the player profile. The second experiment uses machine learning to classify the user by player profile. These aspects make up the adaptive gamification cycle. The framework evaluation used the mixed method composed of a questionnaire and an online interview with experts. The results indicate that the framework helps developers marshal mobile health applications, primarily by encouraging user engagement.
引用
收藏
页码:138 / 141
页数:4
相关论文
共 50 条
  • [1] Towards a Framework for Gamification-Based Intervention Mapping in mHealth
    Christopher, Helf
    Zwickl, Patrick
    Hlavacs, Helmut
    Reichl, Peter
    [J]. ENTERTAINMENT COMPUTING (ICEC 2015), 2015, 9353 : 508 - 513
  • [2] Gamification-Based Learning Framework for a Programming Course
    Khaleel, Firas Layth
    Ashaari, Noraidah Sahari
    Wook, Tengku Siti Meriam Tengku
    Ismail, Amirah
    [J]. PROCEEDINGS OF THE 2017 6TH INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND INFORMATICS (ICEEI'17), 2017,
  • [3] Gamification-based Educational intervention: experience in the university context
    Alberto Alarcon-Diaz, Mitchell
    Hugo Alarcon-Diaz, Henry
    Sulay Rodriguez-Baca, Liset
    Alcas-Zapata, Noel
    [J]. ELEUTHERA, 2020, 22 (02): : 117 - 131
  • [4] Developing a Gamification-Based mHealth Platform to Support Orofacial Myofunctional Therapy for Children
    Karthan, Maximilian
    Hieber, Daniel
    Pryss, Rikliger
    Schober, Johannes
    [J]. 2023 IEEE 36TH INTERNATIONAL SYMPOSIUM ON COMPUTER-BASED MEDICAL SYSTEMS, CBMS, 2023, : 169 - 172
  • [5] Gamification-based framework for engagement of residential customers in energy applications
    AlSkaif, Tarek
    Lampropoulos, Ioannis
    van den Broek, Machteld
    van Sark, Wilfried
    [J]. ENERGY RESEARCH & SOCIAL SCIENCE, 2018, 44 : 187 - 195
  • [6] Methodology for Developing Gamification-Based Learning Programming Language Framework
    Khaleel, Firas Layth
    Ashaari, Noraidah Sahari
    Wook, Tengku Siti Meriam Tengku
    Ismail, Amirah
    [J]. PROCEEDINGS OF THE 2017 6TH INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND INFORMATICS (ICEEI'17), 2017,
  • [7] Is Your Password Sexist? a Gamification-Based Analysis of the Cultural Context of Leaked Passwords
    Molmark-O'Connor, Daniel
    Vasilomanolakis, Emmanouil
    [J]. COMPUTER SECURITY - ESORICS 2022, PT III, 2022, 13556 : 743 - 748
  • [8] A Synthesis Framework of Constructivist via Gamification-Based Learning Environments Model to Enhance Self-Regulation for Undergraduate Students
    Daungtod, Srisuda
    Chaijareon, Sumalee
    [J]. 2019 10TH INTERNATIONAL CONFERENCE ON E-EDUCATION, E-BUSINESS, E-MANAGEMENT AND E-LEARNING (IC4E 2019), 2019, : 146 - 150
  • [9] 'Critical Self-Care': Reimagining Possibilities of Self-Care as Everyday Resistance in the Context of the Neoliberal University
    Riccitelli, Joanna
    [J]. CRITICAL SOCIOLOGY, 2024,
  • [10] Development and validation of a MHEALTH technology for the promotion of self-care for adolescents with diabetes
    Pontes Aguiar Alves, Larissa de Fatima
    Maia, Manoel Miqueias
    Moura de Araujo, Marcio Flavio
    Coelho Damasceno, Marta Maria
    Junior Freire de Freitas, Roberto Wagner
    [J]. CIENCIA & SAUDE COLETIVA, 2021, 26 (05): : 1691 - 1700