An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness

被引:10
|
作者
Garcia-Agundez, Augusto [1 ]
Westmeier, Aiko [1 ]
Caserman, Polona [1 ]
Konrad, Robert [1 ]
Goebel, Stefan [1 ]
机构
[1] Tech Univ Darmstadt, Multimedia Commun Lab, KOM, Rundeturmstr 10, D-64283 Darmstadt, Germany
来源
SERIOUS GAMES, JCSG 2017 | 2017年 / 10622卷
关键词
VR; Cybersickness; Extrapolation; Head tracking; SIMULATOR SICKNESS; MOTION SICKNESS; SYMPTOMS;
D O I
10.1007/978-3-319-70111-0_19
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Currently, numerous users who employ HMD devices such as the Oculus Rift develop symptoms similar to motion sickness. Recent literature defines this phenomenon as cybersickness, and one of its main causes as latency. This contribution aims to analyze the accuracy of different extrapolation and filtering techniques to accurately predict head movements, reducing the impact of latency. For this purpose, 10 participants played aVRgame that required quick and subsequent head rotations, during which a total of 150.000 head positions were captured in the pitch and yaw rotation axes. These rotational movements were then extrapolated and filtered. Linear extrapolation seems to provide best results, with a prediction error of approximately 0.06 arc degrees. Filtering the extrapolated data further reduces the error to 0.04 arc degrees on average. In conclusion, until future VR systems can significantly reduce latency, extrapolating head movements seems to provide a low-cost solution with an acceptable prediction error, although extrapolating the roll axis movements remains to be challenging.
引用
收藏
页码:203 / 211
页数:9
相关论文
共 42 条
  • [1] Software Techniques to Reduce Cybersickness Among Users of Immersive Virtual Reality Environments
    Choros, Kazimierz
    Nippe, Piotr
    [J]. INTELLIGENT INFORMATION AND DATABASE SYSTEMS, ACIIDS 2019, PT I, 2019, 11431 : 638 - 648
  • [2] Visual Techniques to Reduce Cybersickness in Virtual Reality
    Groth, Colin
    Tauscher, Jan-Philipp
    Heesen, Nikkel
    Castillo, Susana
    Magnor, Marcus
    [J]. 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 488 - 489
  • [3] Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments
    Tasnim, Umama
    Islam, Rifatul
    Desai, Kevin
    Quarles, John
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2024, 30 (05) : 2368 - 2378
  • [4] Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments
    Venkatakrishnan, Roshan
    Venkatakrishnan, Rohith
    Bhargava, Ayush
    Lucaites, Kathryn
    Solini, Hannah
    Volonte, Matias
    Robb, Andrew
    Lin, Wen-Chieh
    Lin, Yun-Xuan
    Babu, Sabarish, V
    [J]. 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), 2020, : 672 - 681
  • [5] Metrics for the Evaluation of Tracking Systems for Virtual Environments
    Luckett, Ethan
    Key, Tykeyah
    Newsome, Nathan
    Jones, J. Adam
    [J]. 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1711 - 1716
  • [6] Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments
    Sevinc, Volkan
    Ilker, Berkman Mehmet
    [J]. APPLIED ERGONOMICS, 2020, 82
  • [7] Advanced Bayesian filtering techniques for UWB tracking systems in indoor environments
    Denis, B
    Ouvry, L
    Uguen, B
    Tchoffo-Talom, F
    [J]. 2005 IEEE INTERNATIONAL CONFERENCE ON ULTRA-WIDEBAND (ICU), 2005, : 638 - 643
  • [8] Evaluation of Text Input Techniques in Immersive Virtual Environments
    Gonzalez, Gabriel
    Molina, Jose P.
    Garcia, Arturo S.
    Martinez, Diego
    Gonzalez, Pascual
    [J]. NEW TRENDS ON HUMAN-COMPUTER INTERACTION: RESEARCH, DEVELOPMENT, NEW TOOLS AND METHODS, 2009, : 109 - 118
  • [9] Design and evaluation of navigation techniques for multiscale virtual environments
    Kopper, Regis
    Ni, Tao
    Bowman, Doug A.
    Pinho, Marcio
    [J]. IEEE VIRTUAL REALITY 2006, PROCEEDINGS, 2006, : 175 - +
  • [10] A methodology for the evaluation of travel techniques for immersive virtual environments
    Bowman D.A.
    Koller D.
    Hodges L.F.
    [J]. Virtual Reality, 1998, 3 (2) : 120 - 131