Playing Smart: On Games, Intelligence, and Artificial Intelligence

被引:0
|
作者
Kirschner, David [1 ]
机构
[1] Georgia Gwinnett Coll, Lawrenceville, GA 30043 USA
关键词
D O I
暂无
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
引用
收藏
页码:97 / 99
页数:4
相关论文
共 50 条
  • [1] Human Evolution, Movement, and Intelligence: Why Playing Games Counts as Smart
    Kretchmar, R. Scott
    [J]. QUEST, 2018, 70 (01) : 1 - 11
  • [2] Artificial Intelligence and Games
    Lucas, Simon
    [J]. KUNSTLICHE INTELLIGENZ, 2020, 34 (01): : 87 - 88
  • [3] Artificial Intelligence and Games
    Simon Lucas
    [J]. KI - Künstliche Intelligenz, 2020, 34 : 87 - 88
  • [4] Enhancing Artificial Intelligence in games by learning the opponent's playing style
    Aiolli, Fabio
    Palazzi, Claudio Enrico
    [J]. NEW FRONTIERS FOR ENTERTAINMENT COMPUTING, 2008, 279 : 1 - 10
  • [5] Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)
    Salge, Christoph
    Short, Emily
    Preuss, Mike
    Samothrakis, Spyridion
    Spronck, Pieter
    [J]. 2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020), 2020, : 612 - 619
  • [6] Games, computers, and artificial intelligence
    Jonathan, SA
    van den Herik, HJ
    [J]. ARTIFICIAL INTELLIGENCE, 2002, 134 (1-2) : 1 - 7
  • [7] Improving artificial intelligence with games
    Wurman, Peter R.
    Stone, Peter
    Spranger, Michael
    [J]. SCIENCE, 2023, 381 (6654) : 147 - 148
  • [8] Artificial Intelligence in Video Games
    Jagoda, Patrick
    [J]. AMERICAN LITERATURE, 2023, 95 (02) : 435 - 438
  • [9] Artificial Intelligence for Computer Games
    El Rhalibi, Abdennour
    Wong, Kok Wai
    Price, Marc
    [J]. INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY, 2009, 2009
  • [10] Artificial Intelligence applied to smart interfaces for children's educational games
    de Castro Rodrigues, Diego
    de Siqueira, Vilson Soares
    da Costa, Ronaldo Martins
    Barbosa, Rommel Melgaço
    [J]. Displays, 2022, 74