Ambient clumsiness in virtual environments

被引:0
|
作者
Ruzanka, Silvia [1 ]
Behar, Katherine [2 ]
机构
[1] Indiana Univ, Ernestine M Raclin Sch Arts, South Bend, IN 46634 USA
[2] Pace Univ, Dept Fine Arts, New York, NY 10038 USA
关键词
avatars; unintentionality; ambience; representation; idealism; willfulness; agency; control;
D O I
10.1117/12.845705
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
A fundamental pursuit of Virtual Reality is the experience of a seamless connection between the user's body and actions within the simulation. Virtual worlds often mediate the relationship between the physical and virtual body through creating an idealized representation of the self in an idealized space. This paper argues that the very ubiquity of the medium of virtual environments, such as the massively popular Second Life, has now made them mundane, and that idealized representations are no longer appropriate. In our artwork we introduce the attribute of clumsiness to Second Life by creating and distributing scripts that cause users' avatars to exhibit unpredictable stumbling, tripping, and momentary poor coordination, thus subtly and unexpectedly intervening with, rather than amplifying, a user's intent. These behaviors are publicly distributed, and manifest only occasionally - rather than intentional, conscious actions, they are involuntary and ambient. We suggest that the physical human body is itself an imperfect interface, and that the continued blurring of distinctions between the physical body and virtual representations calls for the introduction of these mundane, clumsy elements.
引用
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页数:9
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