VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality

被引:18
|
作者
Gruenefeld, Uwe [1 ]
Auda, Jonas [1 ]
Mathis, Florian [2 ,3 ]
Schneegass, Stefan [1 ]
Khamis, Mohamed [2 ]
Gugenheimer, Jan [4 ]
Mayer, Sven [5 ]
机构
[1] Univ Duisburg Essen, Essen, Germany
[2] Univ Glasgow, Glasgow, Lanark, Scotland
[3] Univ Edinburgh, Edinburgh, Midlothian, Scotland
[4] Telecom Paris, Inst Polytech Paris, LTCI, Paris, France
[5] Ludwig Maximilians Univ Munchen, Munich, Germany
基金
英国工程与自然科学研究理事会;
关键词
Prototyping; Cross-Reality Systems; Virtual Reality; Augmented; Reality; Transitional Interfaces;
D O I
10.1145/3491102.3501821
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Cross-reality systems empower users to transition along the reality virtuality continuum or collaborate with others experiencing different manifestations of it. However, prototyping these systems is challenging, as it requires sophisticated technical skills, time, and often expensive hardware. We present VRception, a concept and toolkit for quick and easy prototyping of cross-reality systems. By simulating all levels of the reality-virtuality continuum entirely in Virtual Reality, our concept overcomes the asynchronicity of realities, eliminating technical obstacles. Our VRception Toolkit leverages this concept to allow rapid prototyping of cross-reality systems and easy remixing of elements from all continuum levels. We replicated six cross-reality papers using our toolkit and presented them to their authors. Interviews with them revealed that our toolkit sufciently replicates their core functionalities and allows quick iterations. Additionally, remote participants used our toolkit in pairs to collaboratively implement prototypes in about eight minutes that they would have otherwise expected to take days.
引用
收藏
页数:15
相关论文
共 50 条
  • [1] Prototyping Cross-Reality Escape Rooms
    Krois, Sebastian
    Yigitbas, Enes
    [J]. HUMAN-CENTERED SOFTWARE ENGINEERING, HCSE 2024, 2024, 14793 : 84 - 104
  • [2] 'Cross-Reality'
    Pugh, S
    [J]. POETRY REVIEW, 1999, 89 (02): : 49 - 49
  • [3] End-User Prototyping of Cross-Reality Environments
    Bellucci, Andrea
    Zarraonandia, Telmo
    Diaz, Paloma
    Aedo, Ignacio
    [J]. PROCEEDINGS OF THE ELEVENTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION (TEI'17), 2017, : 173 - 182
  • [4] A Scoping Survey on Cross-reality Systems
    Auda, Jonas
    Gruenefeld, Uwe
    Faltaous, Sarah
    Mayer, Sven
    Schneegass, Stefan
    [J]. ACM COMPUTING SURVEYS, 2024, 56 (04)
  • [5] Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality
    Cools, Robbe
    Gottsacker, Matt
    Simeone, Adalberto
    Bruder, Gerd
    Welch, Greg
    Feiner, Steven
    [J]. 2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022), 2022, : 175 - 182
  • [6] Rapid Prototyping of Augmented Reality & Virtual Reality Interfaces
    Nebeling, Michael
    [J]. CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [7] CovisitVM: Cross-Reality Virtual Museum Visiting
    Xia, Xuansheng
    Li, Yue
    Liang, Hai-Ning
    [J]. 2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW 2024, 2024, : 1074 - 1075
  • [8] User-Centered Prototyping for Single-User Cross-Reality Virtual Object Transitions
    Wang, Nanjia
    Maurer, Frank
    [J]. 2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022), 2022, : 171 - 174
  • [9] ALICE - RAPID PROTOTYPING FOR VIRTUAL-REALITY
    PAUSCH, R
    BURNETTE, T
    CAPEHART, AC
    CONWAY, M
    COSGROVE, D
    DELINE, R
    DURBIN, J
    GOSSWEILER, R
    KOGA, S
    WHITE, J
    [J]. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 1995, 15 (03) : 8 - 11
  • [10] Rapid Prototyping - When Virtual meets Reality
    Begum, Z.
    Chheda, P.
    [J]. INTERNATIONAL JOURNAL OF COMPUTERIZED DENTISTRY, 2014, 17 (04) : 297 - 306