共 50 条
- [3] Assessing EFL Students' Performance and Self-Efficacy Using a Game-Based Learning Approach [J]. EDUCATION SCIENCES, 2023, 13 (12):
- [7] Cooperative and competitive learning environments and their effects on behavior, self-efficacy, and achievement [J]. ALBERTA JOURNAL OF EDUCATIONAL RESEARCH, 1997, 43 (2-3): : 158 - 160
- [9] Mediating Effects of Computer Self-efficacy between Learning Motivation and Learning Achievement [J]. EDUCATION MANAGEMENT, EDUCATION THEORY AND EDUCATION APPLICATION, 2011, 109 : 67 - +
- [10] The effects of an online professional development course on teachers' perceptions, attitudes, self-efficacy, and behavioral intentionsregarding digital game-based learning [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2018, 66 (06): : 1505 - 1527