On Wearable Devices for Motivating Patients With Upper Limb Disability Via Gaming and Home Rehabilitation

被引:0
|
作者
Al-Mahmood, Ali [1 ]
Agyeman, Michael Opoku [2 ]
机构
[1] Al Mustaqbal Univ Coll, IT Dept, Hilla, Babil, Iraq
[2] Univ Northampton, Dept Comp, Northampton, England
关键词
Rehabilitations; Serious games; wearable device; Stroke; Uppe Limb; INDUCED MOVEMENT THERAPY; STROKE;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Recently, games have become increasingly popular in many different areas such as military, health care, entertainments, education and government due to advancement in technology which have made it easy to interact with games. Specifically, the application of wearable devices, games and Internet-of-Things (IoT) can create a motivating atmosphere to facilitate the rehabilitation process of patients while enabling remote monitoring of their health and progress. In this paper, we focus on recent contributions that aim at enabling the rehabilitation process of patients suffering from upper limb disability as a result of stroke through a combination of gaming, wearable technology and/or IoT.
引用
收藏
页码:155 / 162
页数:8
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