A New Approach to Building a Graphics Pipeline for Rendering

被引:0
|
作者
Krasnoproshin, V. [1 ]
Mazouka, D. [2 ]
机构
[1] Belarusian State Univ, Minsk 220030, BELARUS
[2] SAP New Zealand Ltd, Auckland 1010, New Zealand
关键词
computer graphics; rendering problem; graphics pipeline;
D O I
10.1134/S1054661822020134
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The article investigates an urgent problem of computer graphics, the problem of rendering. It is shown that, due to the increasing complexity of applied problems, the process of rendering is becoming increasingly costly and difficult to control. These factors demand the constant development and improvement of the graphics pipeline technology. The article proposes an approach in which an attempt is made to build a general methodology for solving the problem of rendering based on the use of mathematical formalisms. It is shown that this creates good prerequisites for further automation of the functionality of the graphics pipeline.
引用
收藏
页码:282 / 293
页数:12
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