HYBRID CLIENT-SERVER, PEER-TO-PEER FRAMEWORK FOR MMOG

被引:5
|
作者
Carter, Chris [1 ]
El Rhalibi, Abdennour [1 ]
Merabti, Madjid [1 ]
Bendiab, A. Taleb [1 ]
机构
[1] Liverpool John Moores Univ, Sch Comp & Math Sci, Liverpool L3 3AF, Merseyside, England
关键词
MMOG; P2P Networking; Application Deployment; !text type='Java']Java[!/text] Web Start; Project Darkstar; Homura;
D O I
10.1109/ICME.2010.5583228
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
MMOG are very large distributed applications, sharing very large states, and supporting communication between potentially thousands of player nodes. Despite the development of many solutions to define suitable architecture and communication protocols and enabling efficient deployment of these types of applications, many issues remain. In this paper, we present a new framework to build more dynamic and scalable MMOG systems. The work aims to expand upon Homura and Net Homura frameworks [11][12], with a focus towards developing a unified deployment and networking system for the deployment and execution of both P2P and Client-Server based games, which can be analysed within a real-world context. The research will build upon the most recent investigations into algorithms and techniques that are central for the production of scalable, massively multiplayer online game applications capable of consistent, responsive game play in low-bandwidth environments and determine how these methods can applied and tested within the context of the Net Homura framework.
引用
收藏
页码:1558 / 1563
页数:6
相关论文
共 50 条
  • [1] Hybrid Client-Server and Peer-to-Peer Caching Systems with Selfish Peers
    Jin, Youngmi
    Yi, Yung
    Kesidis, George
    Kocak, Fatih
    Shin, Jinwoo
    [J]. 2013 PROCEEDINGS IEEE INFOCOM, 2013, : 1744 - 1752
  • [2] Client-server games and their equilibria in peer-to-peer networks
    Koutsopoulos, Iordanis
    Tassiulas, Leandros
    Gkatzikis, Lazaros
    [J]. COMPUTER NETWORKS, 2014, 67 : 201 - 218
  • [3] Impacts of Selfish Behaviors on the Scalability of Hybrid Client-Server and Peer-to-Peer Caching Systems
    Jin, Youngmi
    Kesidis, George
    Shin, Jinwoo
    Kocak, Fatih
    Yi, Yung
    [J]. IEEE-ACM TRANSACTIONS ON NETWORKING, 2015, 23 (06) : 1818 - 1831
  • [4] Supporting both client-server and peer-to-peer models in a framework of a distributed object management system
    Lee, T
    Park, J
    Yoon, SH
    Kim, PJ
    Shin, BJ
    [J]. COORDINATION TECHNOLOGY FOR COLLABORATIVE APPLICATIONS: ORGANIZATIONS, PROCESSES, AND AGENTS, 1998, 1364 : 263 - 270
  • [5] Strengths and weaknesses of client-server and peer-to-peer network models in construction projects
    Wu, Liupengfei
    Lu, Weisheng
    Chen, Chen
    [J]. INTERNATIONAL JOURNAL OF CONSTRUCTION MANAGEMENT, 2024, 24 (12) : 1349 - 1363
  • [6] Client/Server and Peer-to-Peer Hybrid Architecture for Adaptive Video Streaming
    Ghareeb, Majd
    El-Rody, Radwan
    Cheaib, Abdelaziz
    Raad, Mohamad
    [J]. 2015 INTERNATIONAL CONFERENCE ON COMMUNICATIONS, SIGNAL PROCESSING, AND THEIR APPLICATIONS (ICCSPA'15), 2015,
  • [7] Client and Server Games in Peer-to-peer Networks
    Koutsopoulos, Iordanis
    Tassiulas, Leandros
    Gkatzikis, Lazaros
    [J]. IWQOS: 2009 IEEE 17TH INTERNATIONAL WORKSHOP ON QUALITY OF SERVICE, 2009, : 100 - 108
  • [8] Bridging the gap between peer-to-peer and client-server environments - A hybrid communication management approach for virtual project teams
    Soy, M
    Bodendorf, F
    [J]. 8TH WORLD MULTI-CONFERENCE ON SYSTEMICS, CYBERNETICS AND INFORMATICS, VOL III, PROCEEDINGS: COMMUNICATION AND NETWORK SYSTEMS, TECHNOLOGIES AND APPLICATIONS, 2004, : 470 - 475
  • [9] CLIENT/SERVER, PEER-TO-PEER NETS STAR AT CONFERENCE
    HARLER, C
    [J]. COMMUNICATIONS NEWS, 1994, 31 (05): : 46 - 47
  • [10] Multi-robots Gaussian estimation and coverage control: From client-server to peer-to-peer architectures
    Todescato, Marco
    Carron, Andrea
    Carli, Ruggero
    Pillonetto, Gianluigi
    Schenato, Luca
    [J]. AUTOMATICA, 2017, 80 : 284 - 294