Combining Virtual Reality and Organizational Neuroscience for Leadership Assessment

被引:6
|
作者
Parra, Elena [1 ]
Chicchi Giglioli, Irene Alice [1 ]
Philip, Jestine [2 ]
Carrasco-Ribelles, Lucia Amalia [3 ]
Marin-Morales, Javier [1 ]
Alcaniz Raya, Mariano [1 ]
机构
[1] Univ Politecn Valencia, Inst Invest & Innovac Bioingn, Valencia 46022, Spain
[2] Univ New Haven, Coll Business, 300 Boston Post Rd, West Haven, CT 06516 USA
[3] Fundacio Inst Univ Recerca Atencio Primaria Salut, Barcelona 08007, Spain
来源
APPLIED SCIENCES-BASEL | 2021年 / 11卷 / 13期
关键词
leadership style; evidence-centered design; serious game; decision-making behaviors; visual attention; assessment method; machine learning; EYE-TRACKING; SERIOUS GAME; COGNITION; BEHAVIOR; GAZE;
D O I
10.3390/app11135956
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
Featured Application The use of virtual serious games, biological implicit measures, and machine learning techniques for the assessment of leadership styles can enhance traditional assessment by integrating behavior-based information. In this article, we introduce three-dimensional Serious Games (3DSGs) under an evidence-centered design (ECD) framework and use an organizational neuroscience-based eye-tracking measure to capture implicit behavioral signals associated with leadership skills. While ECD is a well-established framework used in the design and development of assessments, it has rarely been utilized in organizational research. The study proposes a novel 3DSG combined with organizational neuroscience methods as a promising tool to assess and recognize leadership-related behavioral patterns that manifest during complex and realistic social situations. We offer a research protocol for assessing task- and relationship-oriented leadership skills that uses ECD, eye-tracking measures, and machine learning. Seamlessly embedding biological measures into 3DSGs enables objective assessment methods that are based on machine learning techniques to achieve high ecological validity. We conclude by describing a future research agenda for the combined use of 3DSGs and organizational neuroscience methods for leadership and human resources.
引用
收藏
页数:19
相关论文
共 50 条
  • [1] Virtual reality stimulation and organizational neuroscience for the assessment of empathy
    Vargas, Elena Parra
    Delgado, Aitana Garcia
    Torres, Sergio C. C.
    Carrasco-Ribelles, Lucia A.
    Marin-Morales, Javier
    Raya, Mariano Alcaniz
    FRONTIERS IN PSYCHOLOGY, 2022, 13
  • [2] Combining Virtual Reality and Machine Learning for Leadership Styles Recognition
    Parra, Elena
    Garcia Delgado, Aitana
    Carrasco-Ribelles, Lucia Amalia
    Chicchi Giglioli, Irene Alice
    Marin-Morales, Javier
    Giglio, Cristina
    Alcaniz Raya, Mariano
    FRONTIERS IN PSYCHOLOGY, 2022, 13
  • [3] Virtual Reality as an Emerging Methodology for Leadership Assessment and Training
    Alcaniz, Mariano
    Parra, Elena
    Chicchi Giglioli, Irene Alice
    FRONTIERS IN PSYCHOLOGY, 2018, 9
  • [4] Virtual reality in neuroscience: A survey
    Riva, Giuseppe
    Studies in Health Technology and Informatics, 1998, 58 : 191 - 199
  • [5] Naturalistic neuroscience and virtual reality
    Thurley, Kay
    FRONTIERS IN SYSTEMS NEUROSCIENCE, 2022, 16
  • [6] FORUM Neuroscience Virtual reality explored
    Minderer, Matthias
    Harvey, Christopher D.
    NATURE, 2016, 533 (7603) : 324 - 324
  • [7] Virtual reality in behavioral neuroscience and beyond
    Michael J. Tarr
    William H. Warren
    Nature Neuroscience, 2002, 5 : 1089 - 1092
  • [8] Virtual reality in behavioral neuroscience and beyond
    Tarr, MJ
    Warren, WH
    NATURE NEUROSCIENCE, 2002, 5 (Suppl 11) : 1089 - 1092
  • [9] Virtual reality in neuroscience research and therapy
    Bohil, Corey J.
    Alicea, Bradly
    Biocca, Frank A.
    NATURE REVIEWS NEUROSCIENCE, 2011, 12 (12) : 752 - 762
  • [10] Virtual reality in neuroscience research and therapy
    Corey J. Bohil
    Bradly Alicea
    Frank A. Biocca
    Nature Reviews Neuroscience, 2011, 12 : 752 - 762