Interfacing Agents to Real-Time Strategy Games

被引:2
|
作者
Jensen, Andreas Schmidt [1 ]
Kayso-Rordam, Christian [1 ]
Villadsen, Jorgen [1 ]
机构
[1] Tech Univ Denmark, Lyngby, Denmark
关键词
multi-agent systems; environment interface standard; real-time strategy games; agent programming languages;
D O I
10.3233/978-1-61499-589-0-68
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In real-time strategy games players make decisions and control their units simultaneously. Players are required to make decisions under time pressure and should be able to control multiple units at once in order to be successful. We present the design and implementation of a multi-agent interface for the real-time strategy game STARCRAFT: BROOD WAR. This makes it possible to build agents that control each of the units in a game. We make use of the Environment Interface Standard, thus enabling different agent programming languages to use our interface, and we show how agents can control the units in the game in the Jason and GOAL agent programming languages.
引用
收藏
页码:68 / 77
页数:10
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