(A)morally Demanding Game? An Exploration of Moral Decision-Making in a Purpose-Made Video Game

被引:6
|
作者
Hodge, Sarah E. [1 ]
Taylor, Jacqui [1 ]
McAlaney, John [1 ]
机构
[1] Bournemouth Univ, Dept Psychol, Poole BH12 5BB, Dorset, England
来源
MEDIA AND COMMUNICATION | 2019年 / 7卷 / 04期
关键词
decision-making; digital games; moral foundations theory; morality; purpose-made games; video games; DISENGAGEMENT; VIOLENCE; GUILT; PLAY;
D O I
10.17645/mac.v7i4.2294
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4-6 seconds and were mostly pro-social. Previous gameplay, in-game, and post-game experiences predicted in-game moral alignment. Real-life moral salience was not related to in-game decision-making. The implications of these results are discussed in the context of the demands of video games and in-game moral decision-making models.
引用
收藏
页码:213 / 225
页数:13
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