Gamified forms: a proposal for teaching training based on Computational Thinking

被引:0
|
作者
Rodrigues, Claudio Ferreira [1 ]
Silveira, Ismar Frango [2 ]
机构
[1] Mestrando Ensino Ciencias & Matemat, Rede publ Ensino, Taubate, SP, Brazil
[2] Univ Cruzeiro Sul SP, Univ Presbiteriana Mackenzie SP, Sao Paulo, SP, Brazil
关键词
Computational Thinking; Gamification; Teacher Training;
D O I
10.1109/LACL054177.2021.00105
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The disappointing results that Brazilian education has been showing in external evaluations by international organizations cause us concern. Technologies are here to stay and it is therefore necessary, in some way, to change this paradigm with regard to the role that the teacher plays, from consumer to producer of technological resources. And, trying to contribute to this extremely complex scenery, this paper intends to show how a proposal launched in teacher education combined aspects of gamification and computational thinking, aiming to bring another look at teaching practice, or at least, increase the pedagogical repertoire of fellow Science and Mathematics teachers who participated in the meeting promoted by the Department of Education of the city of Taubate, in the state of Sdo Paulo. As a proposal; a suggestion of gamified activity in the style of a game known as "escape room" was presented, using the Google Forms tool We note that insecurity with technological tools or lack of knowledge about somefeatures of these same tools is still a factor that causes many concerns among teachers. We concluded that reflection on our practice is fundamental; and, in away, we realize that we have managed to broaden our horizons about the use of certain technological tools.
引用
收藏
页码:570 / 573
页数:4
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