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Video Games & the Novel
被引:5
|作者:
Hayot, Eric
[1
,2
]
机构:
[1] Penn State Univ, Comparat Literature & Asian Studies, University Pk, PA 16802 USA
[2] Penn State Univ, Ctr Humanities & Informat, University Pk, PA 16802 USA
来源:
关键词:
D O I:
10.1162/DAED_a_01841
中图分类号:
C [社会科学总论];
学科分类号:
03 ;
0303 ;
摘要:
In the last sixty years, the video game industry has grown from quite literally nothing to a behemoth larger than the film or television industries. This enormous change in the shape of cultural production has failed to make much of an impact on the study of culture more generally, partly because video games seem so much less culturally important than novels. No one has ever imagined the Great American Video Game. But video games have more in common with novels than you might think, and vice versa. Anyone trying to understand the combination of neoliberal individualism and righteous murderousness that characterizes our world today will do well to pay them some attention.
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页码:178 / 187
页数:10
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