Time-critical rendering of tetrahedral meshes

被引:0
|
作者
Yang, Chuan-Kai [1 ]
Chiueh, Tzi-Cker
机构
[1] Natl Taiwan Univ Sci & Technol, Dept Informat Management, Taipei 106, Taiwan
[2] SUNY Stony Brook, Dept Comp Sci, Stony Brook, NY 11770 USA
关键词
irregular grids; tetrahedral mesh compression; volume simplification; volume rendering; time-critical rendering;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Very large irregular-grid volume datasets are typically represented as tetrahedral meshes and require substantial disk I/O and rendering computation. One effective way to reduce this demanding resource requirement is compression. Previous research showed how rendering and decompression of a losslessly compressed irregular-grid dataset can be integrated into a one-pass computation. This work advances the state of the art one step further by showing that a losslessly compressed irregular volume dataset can be simplified while it is being decompressed and that simplification, decompression, and rendering can again be integrated into a pipeline that requires only a single pass through the datasets. In particular, this rendering pipeline can exploit a multi-resolution representation to maintain interactivity on a given hardware/software platform by automatically adjusting the amount of rendering computation that could be afforded, or performing so called time-critical rendering. As a proof of the feasibility of our proposed framework, we modify an existing tetrahedral mesh simplification algorithm and integrate it with our previous volume decompression and rendering pipeline. Performance measurements on this prototype system show that simplification only adds less than 5% of performance overhead on an average; furthermore, with multi-resolution pre-simplification the end-to-end rendering delay indeed decreases in an approximately linear fashion with respect to the simplification ratio, thus a time-critical rendering of large tetrahedral mesh could be achieved.
引用
收藏
页码:1437 / 1451
页数:15
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