Educational Video Games and Students' Game Engagement

被引:0
|
作者
Chang, Mido
Evans, Michael
Kim, Sunha
Deater-Deckard, Kirby
Norton, Anderson
机构
关键词
algebra-readiness; educational video game; game engagement;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The [Math App], developed for the iOS platform (primarily targeting iPads), is an educational video game (EVG) intended to support students' understanding of fractions and thus promote algebra-readiness. In working with fractions, most fifth grade students in the U.S. rely on part-whole conceptions alone, inhibiting development toward algebra in higher grades. Using a quasi-experimental design, investigators document the theoretical and evidence-based approach to designing, developing, and piloting an EVG for algebra readiness. Our research and development of EVGs is grounded in theories of engagement known to facilitate learning. In this research, we report the game engagement levels differed by learner characteristic, the amount of gameplay, learners' gender, and learner's prior ability in mathematics performance.
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页数:3
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