Real-Time Simulation and Rendering of 3D Smoke on GPU Programme

被引:0
|
作者
Chen Ge [1 ]
Li Yunfei [1 ]
Yin Xue [2 ]
机构
[1] Soochow Univ, Sch Comp Sci & Technol, Suzhou 215006, Jiangsu, Peoples R China
[2] Soochow Univ, Sch Math Sci, Suzhou 215006, Jiangsu, Peoples R China
关键词
GPU; macCormack scheme; NS equation; ray casting;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Natural scene simulation is always a hot issue in Computer Graphic. This paper aims at the physically-based simulation of smoke on Graphic Processing Unit (GPU). The subject is on the background of an actual project. The simulation is based on the Stam's semi-Lagrangian scheme; MacCormack scheme is used to solve the advection item of Navier-Stokes (NS) equations, and ray casting method is chosen to render the smoke. We solve the NS equations and render smoke through the GPU. This method can be taken for realistic animation and real- time simulation of smoke in three- dimensional space. Therefore the simulation of the smoke in nature turns up trumps. The task of this paper has a high reference value in flight simulation, games, virtual cities and military exercises.
引用
收藏
页码:3575 / +
页数:2
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