Immersive and Collaborative Classroom Experiences in Virtual Reality

被引:0
|
作者
Jacoby, Derek [1 ]
Ralph, Rachel [1 ]
Preston, Nicholas [1 ]
Coady, Yvonne [1 ]
机构
[1] Univ Victoria, Victoria, BC, Canada
关键词
Virtual Reality; Education; Disaster preparedness; Interactive education; Collaborative education;
D O I
10.1007/978-3-030-02686-8_79
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In these early days of educational Virtual Reality (VR) applications, it is critical to establish best practices for exploring the subtle relationship between experiences in VR and learning. In contrast to typical user studies, the evaluation of a VR experience offered by a prototype can be subject to the intermittent breaking of an illusion; something users tend not to recover from. Our work proposes a set of metrics related to presence, immersion and flow, and considers them in the context of two case studies. First, the results of a 60 user exploratory study reveal the need to not only modify the proposed metrics, but to innovate in terms of collaborative experiences. Second, key ways to introduce cost-effective collaboration mechanisms into educational VR experiences are introduced. Both of these studies are the result of ongoing work with the Royal BC Museum.
引用
收藏
页码:1062 / 1078
页数:17
相关论文
共 50 条
  • [1] Primary school students' experiences of immersive virtual reality use in the classroom
    Laine, Joakim
    Korhonen, Tiina
    Hakkarainen, Kai
    [J]. COGENT EDUCATION, 2023, 10 (01):
  • [2] An Immersive and Collaborative Virtual Theater Experiences
    Dittrich, Frank
    Fedelheimer, Alexej
    Oetjen, Ihno
    Keinert, Joachim
    Jaschke, Tobias
    Josef, Andree
    [J]. PROCEEDINGS OF 2023 MENSCH UND COMPUTER, MUC 2023: Building Bridges, 2023, : 539 - 542
  • [3] Virtual reality in the EAP classroom: Creating immersive, interactive, and accessible experiences for international students
    Coleman, Katie
    Derry, Brian
    [J]. LANGUAGE TEACHING, 2023, 56 (01) : 157 - 160
  • [4] A Metamodel for Immersive Gaming Experiences in Virtual Reality
    Rivera, Fabiola
    Gutierrez, Francisco J.
    [J]. HCI IN GAMES, PT II, HCI-GAMES 2023, 2023, 14047 : 315 - 326
  • [5] Immersive Creation of Virtual Reality Training Experiences
    Coelho, Hugo
    Monteiro, Pedro
    Goncalves, Guilherme
    Melo, Miguel
    Bessa, Maximino
    [J]. IEEE ACCESS, 2024, 12 : 85773 - 85782
  • [6] VREX: A Framework for Immersive Virtual Reality Experiences
    Blonna, Ryan
    Tan, Mel Stychen
    Tan, Vanessa
    Mora, Anna Patricia
    Atienza, Rowel
    [J]. 2018 IEEE REGION TEN SYMPOSIUM (TENSYMP), 2018, : 118 - 123
  • [7] A Framework for Educational and Training Immersive Virtual Reality Experiences
    Checa, David
    Gatto, Carola
    Cisternino, Doriana
    De Paolis, Lucio Tommaso
    Bustillo, Andres
    [J]. AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2020, PT II, 2020, 12243 : 220 - 228
  • [8] Using Immersive Virtual Reality in the classroom: a meta-analysis
    Roda-Segarra, Jacobo
    Mengual-Andres, Santiago
    Martinez-Roig, Rosabel
    [J]. RESEARCH IN EDUCATION AND LEARNING INNOVATION ARCHIVES-REALIA, 2022, (29): : 1 - 12
  • [9] Immersive and Collaborative Data Visualization Using Virtual Reality Platforms
    Donalek, Ciro
    Djorgovski, S. G.
    Cioc, Alex
    Wang, Anwell
    Zhang, Jerry
    Lawler, Elizabeth
    Yeh, Stacy
    Mahabal, Ashish
    Graham, Matthew
    Drake, Andrew
    Davidoff, Scott
    Norris, Jeffrey S.
    Longo, Giuseppe
    [J]. 2014 IEEE INTERNATIONAL CONFERENCE ON BIG DATA (BIG DATA), 2014, : 609 - 614
  • [10] Exploring virtual reality for quality immersive empathy building experiences
    Young, Gareth W.
    O'Dwyer, Neill
    Smolic, Aljosa
    [J]. BEHAVIOUR & INFORMATION TECHNOLOGY, 2022, 41 (16) : 3415 - 3431