Geometry and texture based simplification of 3D meshes

被引:0
|
作者
Shao, YJ [1 ]
Liu, B [1 ]
Zhang, HB [1 ]
机构
[1] Beijing Polytech Univ, Comp Inst, Beijing 100022, Peoples R China
关键词
mesh simplification; half-edge collapse; edge cost;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
There are a variety of application areas in which 3D triangular mesh simplification is necessary. These meshes often have material properties such as colors, textures, and surface normals. In this paper we propose a new simplification method, which reduces the number of triangles in a model by performing a sequence of half-edge collapses. It differs from many previous simplification methods in that it uses both geometry and texture based error metrics to estimate the edge costs. As expected, our approach can produce models of high visual and geometric fidelity.
引用
收藏
页码:1310 / 1313
页数:4
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