Creative industry is one sector of economic booster in Indonesia that is able to increase community self-sufficiency and absorb millions of jobs. The sector is able to compete with the main sectors of foreign exchange countries such as agriculture, tourism, manufacturing, banking, and other sectors of the country's income. Since the founding of the Creative Economy Agency (Bekraf), the Indonesian government has begun to focus on preparing qualified and competitive human resources through the management of creative and dynamic creative industries. Eighteen creative industry sub-sectors such as: animation sector, architecture, design, photography, music, craft, culinary, fashion, research and development, publishing, cinema, advertising, interactive games, performing arts, visual arts, information technology, and the video becomes the belle of small and medium enterprises in DIY in competing in the national and international arena. Therefore, the fulfilment of qualified human resources in the sector in order to be dominated by vocational school graduates considering the number of unemployed graduates is quite large in Indonesia due to the amount of employment that suits their field so narrow and competitive. The distribution of vocational school graduates to the creative industries is very appropriate if based on the specialization and talents possessed by the graduates. The function of the school is to provide self-development of soft skills in accordance with the potential of students by adjusting the potential of the region that can be used as a sub-centre of creative industries in the region.