Interaction Techniques for Cinematic Virtual Reality

被引:0
|
作者
Rothe, Sylvia [1 ]
Pothmann, Pascal [1 ]
Drewe, Heiko [1 ]
Hussmann, Heinrich [1 ]
机构
[1] Ludwig Maximilians Univ Munchen, Munich, Germany
关键词
cinematic VR; interaction; input device; eye tracking gestures;
D O I
10.1109/vr.2019.8798189
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
For watching omnidirectional movies via HMD, turning the head is the most relevant and natural input technique to choose the visible part of the movie. However, there is a need for additional interactivity in cinematic virtual reality (CVR), e.g. for navigating the movie, for nonlinear story lines or for communication with other viewers watching a movie together. The input device should not disturb the viewing experience and the viewer should not be primarily aware of it. We present a design space based on numerous methods in literature and our own experiences. As a result of the design space we describe interaction techniques which meet the challenges of cinematic virtual reality. For doing this, various dimensions of the design space will be combined. The most promising method, eye-based head gestures, is described in more detail and was implemented for CVR. The conducted user study will be analyzed in future work.
引用
收藏
页码:1733 / 1737
页数:5
相关论文
共 50 条
  • [1] Spaceline: A Concept for Interaction in Cinematic Virtual Reality
    Rothe, Sylvia
    Hussmann, Heinrich
    [J]. INTERACTIVE STORYTELLING, ICIDS 2019, 2019, 11869 : 115 - 119
  • [2] Spaceline: A Way of Interaction in Cinematic Virtual Reality
    Rothe, Sylvia
    Brunner, Harald
    Buschek, Daniel
    Hussmann, Heinrich
    [J]. SUI'18: PROCEEDINGS OF THE 2018 SYMPOSIUM ON SPATIAL USER INTERACTION, 2016, : 179 - 179
  • [3] Viewer's Role and Viewer Interaction in Cinematic Virtual Reality
    Tong, Lingwei
    Lindeman, Robert W.
    Regenbrecht, Holger
    [J]. COMPUTERS, 2021, 10 (05)
  • [4] How to Reduce the Effort: Comfortable Watching Techniques for Cinematic Virtual Reality
    Rothe, Sylvia
    Zhao, Lang
    Fahrenwalde, Arne
    Hussmann, Heinrich
    [J]. AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2020, PT I, 2020, 12242 : 3 - 21
  • [5] Dynamic Subtitles in Cinematic Virtual Reality
    Rothe, Sylvia
    Kim Tran
    Hussmann, Heinrich
    [J]. TVX 2018: PROCEEDINGS OF THE 2018 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE EXPERIENCES FOR TV AND ONLINE VIDEO, 2018, : 209 - 214
  • [6] Frames to Zones: Applying Mise-en-Scene Techniques in Cinematic Virtual Reality
    Kvisgaard, Adam
    Klem, Sune Ollgaard
    Nielsen, Thomas Lund
    Rafferty, Eoin Ivan
    Nilsson, Niels Christian
    Hoeg, Emil Rosenlund
    Nordahl, Rolf
    [J]. 2019 IEEE 5TH WORKSHOP ON EVERYDAY VIRTUAL REALITY (WEVR), 2019,
  • [7] Controlling Experience for Interaction Techniques in Virtual Reality Exergames
    Sun, Wenxin
    Huang, Mengjie
    Wu, Chenxin
    Wang, Wendi
    Yang, Rui
    Shi, Jiajia
    [J]. 2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW 2024, 2024, : 917 - 918
  • [8] Interaction Techniques Using Head Gaze for Virtual Reality
    Atienza, Rowel
    Blonna, Ryan
    Isabel Saludares, Maria
    Casimiro, Joel
    Fuentes, Vivencio
    [J]. 2016 IEEE REGION 10 SYMPOSIUM (TENSYMP), 2016, : 110 - 114
  • [9] Visualization and Interaction Techniques in Virtual Reality for Guided Tours
    Letellier, Julien
    Sieck, Juergen
    [J]. PROCEEDINGS OF THE 2019 10TH IEEE INTERNATIONAL CONFERENCE ON INTELLIGENT DATA ACQUISITION AND ADVANCED COMPUTING SYSTEMS - TECHNOLOGY AND APPLICATIONS (IDAACS), VOL. 2, 2019, : 1041 - 1045
  • [10] Combining Interactive Fiction with Cinematic Virtual Reality
    Reyes, Maria Cecilia
    Dettori, Giuliana
    [J]. PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON DIGITAL AND INTERACTIVE ARTS (ARTECH 2019), 2019,