Personalised Physiotherapy Rehabilitation using Artificial Intelligence and Virtual Reality Gaming

被引:0
|
作者
Kempitiya, Thimal [1 ]
De Silva, Daswin [1 ]
Rio, Ebonie [2 ]
Skarbez, Richard [3 ]
Alahakoon, Damminda [1 ]
机构
[1] La Trobe Univ, Ctr Data Analyt & Cognit, Melbourne, Vic, Australia
[2] La Trobe Univ, Sport & Exercise Med Res Ctr, Melbourne, Vic, Australia
[3] La Trobe Univ, Dept Comp Sci & Informat Technol, Melbourne, Vic, Australia
关键词
Virtual Reality; Artificial Intelligence; Personalisation; Physiotherapy; Rehabilitation; patient centred care; Hyperseed; OF-THE-ART; MOTION; SICKNESS;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Healthcare systems and services are rapidly transitioning towards a patient-centred care approach. As an allied health profession that is highly individualised, physiotherapy, requires technological innovations to advance into this space. Virtual Reality (VR) technologies have been explored and applied successfully towards achieving this transition, specifically in single-player and multi-player gaming configurations. However, most VR games are not customised to the individuals and not appropriate for the rehabilitation of patients with unique needs. Given the large volumes of data generated by the patient during an engagement with a VR game, Artificial Intelligence (AI) can be leveraged to deliver personalised physiotherapy rehabilitation. This is a work-in-progress paper that presents the design and development of a framework for personalised physiotherapy rehabilitation using AI and VR, in the setting of a single-player VR game. The completed framework will be trialled in a public hospital setting to evaluate its effectiveness in providing patientcentred physiotherapy rehabilitation for diverse patient cohorts.
引用
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页数:6
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