3D Reconstruction of "In-the-Wild" Faces in Images and Videos

被引:35
|
作者
Booth, James [1 ]
Roussos, Anastasios [1 ,2 ]
Ververas, Evangelos [1 ]
Antonakos, Epameinondas [1 ]
Ploumpis, Stylianos [1 ]
Panagakis, Yannis [1 ,3 ]
Zafeiriou, Stefanos [1 ]
机构
[1] Imperial Coll London, Dept Comp, South Kensington Campus, London SW7 2AZ, England
[2] Univ Exeter, Coll Engn Math & Phys Sci, Exeter EX4 4QD, Devon, England
[3] Middlesex Univ London, Dept Comp Sci, London NW4 4BT, England
基金
英国工程与自然科学研究理事会;
关键词
3DMM; morphable model; RPCA; 3D reconstruction; RECOGNITION; SHAPE; ILLUMINATION; CONSTRAINTS; MODELS;
D O I
10.1109/TPAMI.2018.2832138
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and are among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions ("in-the-wild"). In this paper, we propose the first "in-the-wild" 3DMM by combining a statistical model of facial identity and expression shape with an "in-the-wild" texture model. We show that such an approach allows for the development of a greatly simplified fitting procedure for images and videos, as there is no need to optimise with regards to the illumination parameters. We have collected three new benchmarks that combine "in-the-wild" images and video with ground truth 3D facial geometry, the first of their kind, and report extensive quantitative evaluations using them that demonstrate our method is state-of-the-art.
引用
收藏
页码:2638 / 2652
页数:15
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