Exploring 3D User Interface Technologies For Improving The Gaming Experience

被引:3
|
作者
Kulshreshth, Arun [1 ]
LaViola, Joseph J., Jr. [1 ]
机构
[1] Univ Cent Florida, Dept EECS, 4000 Cent Florida Blvd, Orlando, FL 32816 USA
关键词
Air-combat game; Finger-Count; Stereoscopic; 3D; Head tracking; User Study; Video Games; Game Design; Game-play metrics; Player Behavior; User Experience; HEAD TRACKING; GAMES; COMPUTER;
D O I
10.1145/2702123.2702138
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We present the results of a comprehensive video game study which explores how the gaming experience is effected when several 3D user interface technologies are used simultaneously. We custom designed an air-combat game integrating several 3DUI technologies (stereoscopic 3D, head tracking, and finger-count gestures) and studied the combined effect of these technologies on the gaming experience. Our game design was based on existing design principles for optimizing the usage of these technologies in isolation. Additionally, to enhance depth perception and minimize visual discomfort, the game dynamically optimizes stereoscopic 3D parameters (convergence and separation) based on the user's look direction. We conducted a within subjects experiment where we examined performance data and self-reported data on users perception of the game. Our results indicate that participants performed significantly better when all the 3DUI technologies (stereoscopic 3D, head-tracking and finger-count gestures) were available simultaneously with head tracking as a dominant factor. We explore the individual contribution of each of these technologies to the overall gaming experience and discuss the reasons behind our findings.
引用
收藏
页码:125 / 134
页数:10
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