共 50 条
- [1] Avatar Realism and Social Interaction Quality in Virtual Reality [J]. 2016 IEEE VIRTUAL REALITY CONFERENCE (VR), 2016, : 277 - 278
- [2] Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality [J]. 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 183 - 188
- [4] Improving the immersion in Virtual Reality With real-time Avatar and Haptic feedback in a cricket simulation [J]. ADJUNCT PROCEEDINGS OF THE 2017 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT), 2017, : 310 - 314
- [5] HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics [J]. 2024 IEEE GAMING, ENTERTAINMENT, AND MEDIA CONFERENCE, GEM 2024, 2024, : 56 - 61
- [6] Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We Perceive [J]. 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 647 - 648
- [7] Avatar Embodiment Realism and Virtual Fitness Training [J]. 2015 IEEE VIRTUAL REALITY CONFERENCE (VR), 2015, : 225 - 226
- [8] Haptic Effects Modulate Kinetics of Gait but not Experience of Realism in a Virtual Reality Walking Simulator [J]. 2008 VIRTUAL REHABILITATION, 2008, : 36 - +
- [9] Personalized avatar animation for Virtual Reality [J]. PROCEEDINGS OF THE 2008 1ST INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY, 2008, : 341 - 344
- [10] Exaggeration of Avatar Flexibility in Virtual Reality [J]. PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY 2018), 2018, : 201 - 209