Gamified, Automated Virtual Reality Exposure Therapy for Fear of Spiders: A Single-Subject Trial Under Simulated Real-World Conditions

被引:36
|
作者
Lindner, Philip [1 ,2 ,3 ]
Miloff, Alexander [1 ]
Bergman, Camilla [4 ]
Andersson, Gerhard [2 ,3 ,5 ]
Hamilton, William [6 ]
Carlbring, Per [1 ]
机构
[1] Stockholm Univ, Dept Psychol, Stockholm, Sweden
[2] Karolinska Inst, Dept Clin Neurosci, Ctr Psychiat Res, Stockholm, Sweden
[3] Stockholm Cty Council, Stockholm Hlth Care Serv, Stockholm, Sweden
[4] Uppsala Univ, Dept Psychol, Uppsala, Sweden
[5] Linkoping Univ, Dept Behav Sci & Learning, Linkoping, Sweden
[6] Mimerse AB, Stockholm, Sweden
来源
FRONTIERS IN PSYCHIATRY | 2020年 / 11卷
关键词
virtual reality; gamification; specific phobia; exposure therapy; self-help; PHOBIA; EPIDEMIOLOGY;
D O I
10.3389/fpsyt.2020.00116
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Background Virtual Reality exposure therapy (VRET) is an evidence-based treatment of phobias and recent research suggests that this applies also to self-contained, automated interventions requiring no therapist guidance. With the advent and growing adoption of consumer VR technology, automated VR intervention have the potential to close the considerable treatment gap for specific phobias through dissemination as consumer applications, self-help at clinics, or as blended treatment. There is however a lack of translational effectiveness studies on VRET treatment effects under real-world conditions. Methods We conducted a single-arm (n = 25), single-subject study of automated, gamified VRET for fear of spiders, under simulated real-world conditions. After setup and reading instructions, participants completed the automated, single-session treatment by themselves. Self-rated fear of spiders and quality of life served as outcome measures, measured twice before, and one and two weeks after treatment, and at a six-month follow-up. Session characteristics and user experience measures were collected at the end of the session. Results Mixed-effects modeling revealed a significant and large (d = 1.26) effect of treatment-onset on phobia symptoms (p < .001), and a small (d = 0.49) effect on quality of life (p = .025). Results were maintained at a six-month follow-up (p > .053). The intervention was tolerable and practical. There were no significant correlations between any user experience measure and decrease in phobia symptoms (p > .209). Conclusions An automated VRET intervention for fear of spiders showed equivalent effects on phobia symptoms under effectiveness conditions as previously reported under efficacy conditions. These results suggest that automated VRET applications are promising self-help treatments also when provided under real-world conditions. Pre-registration Open Science Foundation, https://doi.org/10.17605/OSF.IO/78GUB.
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页数:9
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