Deep Learning for Spacecraft Pose Estimation from Photorealistic Rendering

被引:0
|
作者
Proenca, Pedro F. [1 ]
Gao, Yang [1 ]
机构
[1] Univ Surrey, Surrey Space Ctr, Fac Engn & Phys Sci, Guildford GU2 7XH, Surrey, England
关键词
D O I
10.1109/icra40945.2020.9197244
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
On-orbit proximity operations in space rendezvous, docking and debris removal require precise and robust 6D pose estimation under a wide range of lighting conditions and against highly textured background, i.e., the Earth. This paper investigates leveraging deep learning and photorealistic rendering for monocular pose estimation of known uncooperative spacecraft. We first present a simulator built on Unreal Engine 4, named URSO, to generate labeled images of spacecraft orbiting the Earth, which can be used to train and evaluate neural networks. Secondly, we propose a deep learning framework for pose estimation based on orientation soft classification, which allows modelling orientation ambiguity as a mixture model. This framework was evaluated both on URSO datasets and the European Space Agency pose estimation challenge. In this competition, our best model achieved 3rd place on the synthetic test set and 2nd place on the real test set. Moreover, our results show the impact of several architectural and training aspects, and we demonstrate qualitatively how models learned on URSO datasets can perform on real images from space.
引用
收藏
页码:6007 / 6013
页数:7
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