Business cycle and asset valuation in the gaming industry

被引:1
|
作者
Canina, Linda [1 ]
Carvell, Steven A. [1 ]
Ma, Qingzhong [1 ]
Ukhov, Andrey D. [1 ]
机构
[1] Cornell Univ, Sch Hotel Adm, Ithaca, NY 14853 USA
关键词
Mergers and acquisitions; Gaming; Private target discounts; Valuation; LIQUIDITY; STOCK;
D O I
10.1016/j.jbusres.2012.12.016
中图分类号
F [经济];
学科分类号
02 ;
摘要
This study values takeover targets in the gaming industry and finds that privately held takeover targets command lower valuations than publicly traded firms. On average valuation multiples are 46% lower for private targets relative to public firms. This finding has significant implications for owners of privately held gaming companies who may consider a takeover as an option to maximize shareholder value. The study examines the effect of recessions and expansions on valuation. The discount of private targets relative to public targets is present at all stages of the business cycle. Acquisition targets receive lower valuations in recessions and the relative discount for private gaming firms deepens further in recessions. Jointly, the results suggest that recessions have an important impact on the market for corporate control in the gaming industry. (C) 2012 Elsevier Inc. All rights reserved.
引用
收藏
页码:1689 / 1695
页数:7
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