Exit 53: Physiological Data for Improving Non-player Character Interaction

被引:3
|
作者
Jalbert, Joseph [1 ]
Rank, Stefan [1 ]
机构
[1] Drexel Univ, Philadelphia, PA 19104 USA
来源
关键词
Analyses and evaluation of systems; Non-player character; Physiological data; Emotion;
D O I
10.1007/978-3-319-48279-8_3
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Non-player characters (NPCs) in video games have very little information about the player's current state. The usage of physiological data in games has been very limited, mainly to adjustments in difficulty based on stress levels. We assess the usefulness of physiological signals for rapport in interactions with story characters in a small role-playing game, Exit53. Measurements of electrodermal activity and facial muscle tension serves as estimate of player affect which is used to adjust the behavior of NPCs in so far as their dialogue acknowledges the player's emotion. An experimental evaluation of the developed system demonstrates the viability of the approach and qualitative data shows a clear difference in the perception of the system's use of physiological information.
引用
收藏
页码:25 / 36
页数:12
相关论文
共 26 条
  • [1] Non-Player Character Personality and Social Connection Generation
    Jurado, Erica
    Gillam, Kirsten Emma
    McCoy, Joshua
    PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19), 2019,
  • [2] A Case for Personalized Non-Player Character Companion Design
    Pretty, Emma J. J.
    Fayek, Haytham M. M.
    Zambetta, Fabio
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024, 40 (12) : 3051 - 3070
  • [3] Improving the Believability of Non-Player Characters in Simulations
    Miles, Jere D.
    Tashakkori, Rahman
    ARTIFICIAL GENERAL INTELLIGENCE PROCEEDINGS, 2009, 8 : 210 - +
  • [4] TOWARDS AN UPDATED TYPOLOGY OF NON-PLAYER CHARACTER ROLES
    Warpefelt, Henrik
    Verhagen, Harko
    PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2015, GAME AND ENTERTAINMENT TECHNOLOGIES 2015 AND COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2015, 2015, : 131 - 139
  • [5] Portable Non-Player Character Tutors with Quest Activities
    Al-Gharaibeh, Jafar
    Jeffery, Clinton
    IEEE VIRTUAL REALITY 2010, PROCEEDINGS, 2010, : 253 - 254
  • [6] Non-player character decision-making in computer games
    Muhtar Çağkan Uludağlı
    Kaya Oğuz
    Artificial Intelligence Review, 2023, 56 : 14159 - 14191
  • [7] Non-player character decision-making in computer games
    Uludagli, Muhtar Cagkan
    Oguz, Kaya
    ARTIFICIAL INTELLIGENCE REVIEW, 2023, 56 (12) : 14159 - 14191
  • [8] Comparison of A* and Iterative Deepening A* Algorithms for Non-Player Character in Role Playing Game
    Primanita, Anggina
    Effendi, Rusdi
    Hidayat, Wahyu
    2017 INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND COMPUTER SCIENCE (ICECOS), 2017, : 202 - 205
  • [9] Towards Diverse Non-Player Character behaviour discovery in multi-agent environments
    Kirk, Jan
    Scirea, Marco
    2024 IEEE CONFERENCE ON GAMES, COG 2024, 2024,
  • [10] English Education Game using Non-Player Character Based on Natural Language Processing
    Yunanto, Andhik Ampuh
    Herumurti, Darlis
    Rochimah, Siti
    Kuswardayan, Imam
    FIFTH INFORMATION SYSTEMS INTERNATIONAL CONFERENCE, 2019, 161 : 502 - 508