Using GPU Acceleration in the GL2D Graphics Engine

被引:0
|
作者
Herczeg, Zoltan [1 ]
Kosztyo, Kristof [1 ]
Ledan, Szilard [1 ]
Kiss, Akos [1 ]
Obzhirov, Anton [2 ]
Placer, Simon Pena [2 ]
Jacquemart, Pascal [2 ]
Mudd, Graham [2 ]
Abbas, Wasim [3 ]
Liang, Joel [3 ]
Spencer, Matt [3 ]
Robin, Philippe [3 ]
机构
[1] Univ Szeged, Dept Software Engn, Szeged, Hungary
[2] Samsung Res UK, Visual Display Div, Staines Upon Thames, England
[3] ARM Ltd, Cambridge, England
关键词
Graphics Engine; GPU acceleration;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
More and more 2D graphics engines are extended with GPU accelerated code paths to share the workload between the CPU and GPU. This becomes even more important on embedded systems which are resource constrained. In the following, we present the GL2D engine, which is optimized for GPUs with OpenGL ES 2.0 support.
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页数:2
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