GAIT RECOGNITION BASED ON 3D SKELETON JOINTS CAPTURED BY KINECT

被引:0
|
作者
Wang, Wei [2 ]
Sun, Jiande [1 ]
Li, Jing [1 ,3 ]
Zhao, Dong [2 ]
机构
[1] Shandong Normal Univ, Sch Informat Sci & Engn, Jinan, Peoples R China
[2] Shandong Univ, Sch Informat Sci & Engn, Jinan, Peoples R China
[3] Shandong Management Univ, Sch Mech & Elect Engn, Jinan, Peoples R China
关键词
Terms Gait Recognition; Second Generation Kinect; View-Invariant; 3D Skeleton Joint; Gait Dataset; PERFORMANCE;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
2D-video-based gait recognition techniques have been studied for decades, but there are still many challenges, one of which is the robustness against the variation of view angle. In this paper. the second generation Kinect (Kinect V2) is used as a tool to establish a 3D-skeleton-based gait database, which includes both 3D information of the skeleton joints and the corresponding 2D silhouette images captured by Kinect V2. Based on this dataset, a human walking model is built, and the static and dynamic features are extracted, which are verified to be view-invariant for gait recognition. Referring to the walking model, the gait recognition abilities for the static and dynamic features are investigated respectively and a gait recognition scheme based on the matching-level-fusion of the static and dynamic features is proposed, in which the recognition is achieved by the nearest neighbor classification method. Experiments show that the proposed scheme has robust recognition performance against the variation of view angle.
引用
收藏
页码:3151 / 3155
页数:5
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