On the Effect of Standing and Seated Viewing of 360° Videos on Subjective Quality Assessment

被引:0
|
作者
Hu, Yan [1 ]
Elwardy, Majed [1 ]
Zepernick, Hans-Jurgen [1 ]
机构
[1] Blekinge Inst Technol, S-37179 Karlskrona, Sweden
来源
2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020) | 2020年
关键词
Human-centered computing; Computing methodologies; Virtual reality; Perception;
D O I
10.1109/VRW50115.2020.0-215
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we compare the impact that standing and seated viewing of 360 degrees videos on head-mounted displays has on subjective quality assessment. The statistical analysis of the data gathered in a pilot study is reported in terms of average rating times, mean opinion scores, and simulator sickness scores. The results indicate: (1) Average rating times consumed for 360 degrees video quality assessment are similar for standing and seated viewing, (2) Higher resolving power among different quality levels is obtained for seated viewing, (3) Simulator sickness is kept significantly lower when seated.
引用
收藏
页码:285 / 286
页数:2
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