Games Without Frontiers: Audio Games for Music Production and Performance

被引:0
|
作者
Hockman, Jason [1 ,2 ]
Thibodeau, Joseph [1 ,3 ]
机构
[1] Detuned Transmiss DTND, Birmingham, W Midlands, England
[2] Birmingham City Univ, DMT Lab, Birmingham, W Midlands, England
[3] Concordia Univ, Montreal, PQ, Canada
来源
关键词
Electronic dance music; Interactive environments Composition; Virtual spaces; Procedural audio; Sound design;
D O I
10.1007/978-3-030-01692-0_12
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The authors explain a method by which electronic dance music can be produced in a similar manner to producing game audio, in which the timing of sound-events is relative to the actions of the player and the state of the game environment. An interactive or live piece can be considered an audio game, in which interacting sound-machines generate patterns of sound-events that place the performer/player in a virtual space. The performer/player pursues musical goals in non-linear time while maintaining the ability to arrange pieces in a coherent mix.
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页码:171 / 183
页数:13
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