Literacy in virtual worlds

被引:45
|
作者
Merchant, Guy [1 ]
机构
[1] Sheffield Hallam Univ, Sch Educ, Sheffield S10 2BP, S Yorkshire, England
关键词
D O I
10.1111/j.1467-9817.2008.01380.x
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Introducing new digital literacies into classroom settings is an important and challenging task, and one that is encouraged by both policy-makers and educators. This paper draws on a case study of a 3D virtual world which aimed to engage and motivate primary school children in an immersive and literacy-rich on-line experience. Planning decisions, early experimentation and the experience of avatar interaction are explored. Using field notes, in-world interviews and observations I analyse pupil and teacher perspectives on the use of digital literacy and its relationship to conventional classroom literacy routines, and use these to trace the potential and inherently disruptive nature of such work. The paper makes the case for a wider recognition of the role of technology in literacy and suggests that teachers need time for experimentation and professional development if they are to respond appropriately to new digital literacies in the classroom.
引用
收藏
页码:38 / 56
页数:19
相关论文
共 50 条
  • [1] 3D virtual worlds as environments for literacy learning
    Merchant, Guy
    [J]. EDUCATIONAL RESEARCH, 2010, 52 (02) : 135 - 150
  • [2] Health literacy practices in social virtual worlds and the influence on health behaviour
    McElhinney, Evelyn
    Kidd, Lisa
    Cheater, Francine M.
    [J]. GLOBAL HEALTH PROMOTION, 2018, 25 (04) : 34 - 47
  • [3] Flows of Literacy Across Corporate and User-Produced Virtual Worlds
    Black, Rebecca W.
    Alexander, Jonathan
    Korobkova, Ksenia A.
    [J]. TEACHERS COLLEGE RECORD, 2017, 119 (12):
  • [4] Scientific literacy, pleasure and aesthetics: the collaborative virtual worlds that Galileo could not foresee
    Bortoletto, Daiana R.
    de Oliveira-Abans, Mariangela
    Guida Junior, Propercio G.
    de Fernandes, Iranderly F.
    Santos, Rafael
    [J]. GALILEO'S MEDICEAN MOONS: THEIR IMPACT ON 400 YEARS OF DISCOVERY, 2010, (269): : 193 - 198
  • [5] Screen Worlds, Virtual Worlds, Constructed Worlds
    Silcox, Mark
    [J]. CONSTRUCTIVIST FOUNDATIONS, 2023, 18 (03): : 402 - 404
  • [6] Virtual Worlds
    Danny Pannicke
    Rüdiger Zarnekow
    [J]. Business & Information Systems Engineering, 1
  • [7] Virtual worlds
    Collinson, A
    [J]. CARTOGRAPHIC JOURNAL, 1997, 34 (02): : 117 - 124
  • [8] VIRTUAL WORLDS
    FEINER, SK
    GIBBS, SJ
    [J]. ACM TRANSACTIONS ON INFORMATION SYSTEMS, 1993, 11 (03) : 195 - 196
  • [9] Virtual Worlds
    Pannicke, Danny
    Zarnekow, Ruediger
    [J]. BUSINESS & INFORMATION SYSTEMS ENGINEERING, 2009, 1 (02) : 185 - 188
  • [10] Evaluation of the degree of intellectual maturity in the development of literacy through immersive virtual worlds: SAPIE methodology
    Gabriel Garcia-Herrera, Darwin
    Paez-Quinde, Cristina
    Sanchez-Guerrero, Javier
    Infante-Paredes, Ruth
    Barrera G, Mayra I.
    [J]. PROCEEDINGS OF 2018 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON) - EMERGING TRENDS AND CHALLENGES OF ENGINEERING EDUCATION, 2018, : 1354 - 1359