Real-time multi-band synthesis of ocean water with new iterative up-sampling technique

被引:6
|
作者
Miandji, E. [1 ]
Moghadam, M. H. Sargazi
Samavati, Faramarz F. [2 ]
Emadi, M.
机构
[1] Sharif Univ Technol, VR Lab, Tehran, Iran
[2] Univ Calgary, Dept Comp Sci, Calgary, AB T2N 1N4, Canada
来源
VISUAL COMPUTER | 2009年 / 25卷 / 5-7期
关键词
Real-time rendering; Wave synthesis; Image up-sampling; Programmable graphics hardware;
D O I
10.1007/s00371-009-0352-2
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Adapting natural phenomena rendering for real-time applications has become a common practice in computer graphics. We propose a GPU-based multi-band method for optimized synthesis of "far from coast" ocean waves using an empirical Fourier domain model. Instead of performing two independent syntheses for low- and high-band frequencies of ocean waves, we perform only low-band synthesis and employ results to reproduce high frequency details of ocean surface by an optimized iterative up-sampling stage. Our experimental results show that this approach greatly improves the performance of original multi-band synthesis while maintaining image quality.
引用
收藏
页码:697 / 705
页数:9
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